160 lines
7.4 KiB
C++
160 lines
7.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/GameUserSettings.h"
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#ifdef ENGINE_GameUserSettings_generated_h
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#error "GameUserSettings.generated.h already included, missing '#pragma once' in GameUserSettings.h"
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#endif
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#define ENGINE_GameUserSettings_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UGameUserSettings;
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// ********** Begin Delegate FOnGameUserSettingsUINeedsUpdate **************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_32_DELEGATE \
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ENGINE_API void FOnGameUserSettingsUINeedsUpdate_DelegateWrapper(const FMulticastScriptDelegate& OnGameUserSettingsUINeedsUpdate);
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// ********** End Delegate FOnGameUserSettingsUINeedsUpdate ****************************************
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// ********** Begin Class UGameUserSettings ********************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_RPC_WRAPPERS \
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DECLARE_FUNCTION(execIsHDREnabled); \
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DECLARE_FUNCTION(execGetCurrentHDRDisplayNits); \
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DECLARE_FUNCTION(execEnableHDRDisplayOutput); \
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DECLARE_FUNCTION(execSupportsHDRDisplayOutput); \
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DECLARE_FUNCTION(execApplyHardwareBenchmarkResults); \
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DECLARE_FUNCTION(execRunHardwareBenchmark); \
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DECLARE_FUNCTION(execGetGameUserSettings); \
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DECLARE_FUNCTION(execGetFramePace); \
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DECLARE_FUNCTION(execGetSyncInterval); \
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DECLARE_FUNCTION(execGetDefaultWindowMode); \
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DECLARE_FUNCTION(execGetDefaultWindowPosition); \
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DECLARE_FUNCTION(execGetDefaultResolution); \
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DECLARE_FUNCTION(execGetRecommendedResolutionScale); \
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DECLARE_FUNCTION(execGetDefaultResolutionScale); \
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DECLARE_FUNCTION(execSetToDefaults); \
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DECLARE_FUNCTION(execResetToCurrentSettings); \
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DECLARE_FUNCTION(execSaveSettings); \
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DECLARE_FUNCTION(execLoadSettings); \
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DECLARE_FUNCTION(execValidateSettings); \
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DECLARE_FUNCTION(execIsDirty); \
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DECLARE_FUNCTION(execGetShadingQuality); \
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DECLARE_FUNCTION(execSetShadingQuality); \
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DECLARE_FUNCTION(execGetFoliageQuality); \
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DECLARE_FUNCTION(execSetFoliageQuality); \
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DECLARE_FUNCTION(execGetPostProcessingQuality); \
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DECLARE_FUNCTION(execSetPostProcessingQuality); \
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DECLARE_FUNCTION(execGetVisualEffectQuality); \
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DECLARE_FUNCTION(execSetVisualEffectQuality); \
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DECLARE_FUNCTION(execGetTextureQuality); \
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DECLARE_FUNCTION(execSetTextureQuality); \
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DECLARE_FUNCTION(execGetAntiAliasingQuality); \
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DECLARE_FUNCTION(execSetAntiAliasingQuality); \
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DECLARE_FUNCTION(execGetReflectionQuality); \
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DECLARE_FUNCTION(execSetReflectionQuality); \
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DECLARE_FUNCTION(execGetGlobalIlluminationQuality); \
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DECLARE_FUNCTION(execSetGlobalIlluminationQuality); \
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DECLARE_FUNCTION(execGetShadowQuality); \
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DECLARE_FUNCTION(execSetShadowQuality); \
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DECLARE_FUNCTION(execGetViewDistanceQuality); \
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DECLARE_FUNCTION(execSetViewDistanceQuality); \
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DECLARE_FUNCTION(execSetResolutionScaleNormalized); \
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DECLARE_FUNCTION(execSetResolutionScaleValueEx); \
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DECLARE_FUNCTION(execGetResolutionScaleNormalized); \
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DECLARE_FUNCTION(execGetResolutionScaleInformationEx); \
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DECLARE_FUNCTION(execGetOverallScalabilityLevel); \
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DECLARE_FUNCTION(execSetOverallScalabilityLevel); \
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DECLARE_FUNCTION(execGetFrameRateLimit); \
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DECLARE_FUNCTION(execSetFrameRateLimit); \
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DECLARE_FUNCTION(execGetAudioQualityLevel); \
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DECLARE_FUNCTION(execSetAudioQualityLevel); \
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DECLARE_FUNCTION(execSetBenchmarkFallbackValues); \
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DECLARE_FUNCTION(execRevertVideoMode); \
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DECLARE_FUNCTION(execConfirmVideoMode); \
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DECLARE_FUNCTION(execIsDynamicResolutionDirty); \
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DECLARE_FUNCTION(execIsVSyncDirty); \
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DECLARE_FUNCTION(execIsFullscreenModeDirty); \
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DECLARE_FUNCTION(execIsScreenResolutionDirty); \
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DECLARE_FUNCTION(execIsDynamicResolutionEnabled); \
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DECLARE_FUNCTION(execSetDynamicResolutionEnabled); \
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DECLARE_FUNCTION(execIsVSyncEnabled); \
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DECLARE_FUNCTION(execSetVSyncEnabled); \
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DECLARE_FUNCTION(execGetPreferredFullscreenMode); \
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DECLARE_FUNCTION(execSetFullscreenMode); \
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DECLARE_FUNCTION(execGetLastConfirmedFullscreenMode); \
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DECLARE_FUNCTION(execGetFullscreenMode); \
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DECLARE_FUNCTION(execSetScreenResolution); \
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DECLARE_FUNCTION(execGetDesktopResolution); \
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DECLARE_FUNCTION(execGetLastConfirmedScreenResolution); \
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DECLARE_FUNCTION(execGetScreenResolution); \
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DECLARE_FUNCTION(execApplyResolutionSettings); \
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DECLARE_FUNCTION(execApplyNonResolutionSettings); \
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DECLARE_FUNCTION(execApplySettings);
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struct Z_Construct_UClass_UGameUserSettings_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UGameUserSettings_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_INCLASS \
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private: \
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static void StaticRegisterNativesUGameUserSettings(); \
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friend struct ::Z_Construct_UClass_UGameUserSettings_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UGameUserSettings_NoRegister(); \
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public: \
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DECLARE_CLASS2(UGameUserSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UGameUserSettings_NoRegister) \
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DECLARE_SERIALIZER(UGameUserSettings) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("GameUserSettings");} \
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UGameUserSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameUserSettings) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UGameUserSettings); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameUserSettings); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UGameUserSettings(UGameUserSettings&&) = delete; \
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UGameUserSettings(const UGameUserSettings&) = delete; \
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ENGINE_API virtual ~UGameUserSettings();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_37_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UGameUserSettings;
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// ********** End Class UGameUserSettings **********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h
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// ********** Begin Enum EWindowMode ***************************************************************
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#define FOREACH_ENUM_EWINDOWMODE(op) \
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op(EWindowMode::Fullscreen) \
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op(EWindowMode::WindowedFullscreen) \
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op(EWindowMode::Windowed)
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namespace EWindowMode { enum Type : int; }
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EWindowMode::Type>();
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// ********** End Enum EWindowMode *****************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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