// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/GameUserSettings.h" #ifdef ENGINE_GameUserSettings_generated_h #error "GameUserSettings.generated.h already included, missing '#pragma once' in GameUserSettings.h" #endif #define ENGINE_GameUserSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UGameUserSettings; // ********** Begin Delegate FOnGameUserSettingsUINeedsUpdate ************************************** #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_32_DELEGATE \ ENGINE_API void FOnGameUserSettingsUINeedsUpdate_DelegateWrapper(const FMulticastScriptDelegate& OnGameUserSettingsUINeedsUpdate); // ********** End Delegate FOnGameUserSettingsUINeedsUpdate **************************************** // ********** Begin Class UGameUserSettings ******************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_RPC_WRAPPERS \ DECLARE_FUNCTION(execIsHDREnabled); \ DECLARE_FUNCTION(execGetCurrentHDRDisplayNits); \ DECLARE_FUNCTION(execEnableHDRDisplayOutput); \ DECLARE_FUNCTION(execSupportsHDRDisplayOutput); \ DECLARE_FUNCTION(execApplyHardwareBenchmarkResults); \ DECLARE_FUNCTION(execRunHardwareBenchmark); \ DECLARE_FUNCTION(execGetGameUserSettings); \ DECLARE_FUNCTION(execGetFramePace); \ DECLARE_FUNCTION(execGetSyncInterval); \ DECLARE_FUNCTION(execGetDefaultWindowMode); \ DECLARE_FUNCTION(execGetDefaultWindowPosition); \ DECLARE_FUNCTION(execGetDefaultResolution); \ DECLARE_FUNCTION(execGetRecommendedResolutionScale); \ DECLARE_FUNCTION(execGetDefaultResolutionScale); \ DECLARE_FUNCTION(execSetToDefaults); \ DECLARE_FUNCTION(execResetToCurrentSettings); \ DECLARE_FUNCTION(execSaveSettings); \ DECLARE_FUNCTION(execLoadSettings); \ DECLARE_FUNCTION(execValidateSettings); \ DECLARE_FUNCTION(execIsDirty); \ DECLARE_FUNCTION(execGetShadingQuality); \ DECLARE_FUNCTION(execSetShadingQuality); \ DECLARE_FUNCTION(execGetFoliageQuality); \ DECLARE_FUNCTION(execSetFoliageQuality); \ DECLARE_FUNCTION(execGetPostProcessingQuality); \ DECLARE_FUNCTION(execSetPostProcessingQuality); \ DECLARE_FUNCTION(execGetVisualEffectQuality); \ DECLARE_FUNCTION(execSetVisualEffectQuality); \ DECLARE_FUNCTION(execGetTextureQuality); \ DECLARE_FUNCTION(execSetTextureQuality); \ DECLARE_FUNCTION(execGetAntiAliasingQuality); \ DECLARE_FUNCTION(execSetAntiAliasingQuality); \ DECLARE_FUNCTION(execGetReflectionQuality); \ DECLARE_FUNCTION(execSetReflectionQuality); \ DECLARE_FUNCTION(execGetGlobalIlluminationQuality); \ DECLARE_FUNCTION(execSetGlobalIlluminationQuality); \ DECLARE_FUNCTION(execGetShadowQuality); \ DECLARE_FUNCTION(execSetShadowQuality); \ DECLARE_FUNCTION(execGetViewDistanceQuality); \ DECLARE_FUNCTION(execSetViewDistanceQuality); \ DECLARE_FUNCTION(execSetResolutionScaleNormalized); \ DECLARE_FUNCTION(execSetResolutionScaleValueEx); \ DECLARE_FUNCTION(execGetResolutionScaleNormalized); \ DECLARE_FUNCTION(execGetResolutionScaleInformationEx); \ DECLARE_FUNCTION(execGetOverallScalabilityLevel); \ DECLARE_FUNCTION(execSetOverallScalabilityLevel); \ DECLARE_FUNCTION(execGetFrameRateLimit); \ DECLARE_FUNCTION(execSetFrameRateLimit); \ DECLARE_FUNCTION(execGetAudioQualityLevel); \ DECLARE_FUNCTION(execSetAudioQualityLevel); \ DECLARE_FUNCTION(execSetBenchmarkFallbackValues); \ DECLARE_FUNCTION(execRevertVideoMode); \ DECLARE_FUNCTION(execConfirmVideoMode); \ DECLARE_FUNCTION(execIsDynamicResolutionDirty); \ DECLARE_FUNCTION(execIsVSyncDirty); \ DECLARE_FUNCTION(execIsFullscreenModeDirty); \ DECLARE_FUNCTION(execIsScreenResolutionDirty); \ DECLARE_FUNCTION(execIsDynamicResolutionEnabled); \ DECLARE_FUNCTION(execSetDynamicResolutionEnabled); \ DECLARE_FUNCTION(execIsVSyncEnabled); \ DECLARE_FUNCTION(execSetVSyncEnabled); \ DECLARE_FUNCTION(execGetPreferredFullscreenMode); \ DECLARE_FUNCTION(execSetFullscreenMode); \ DECLARE_FUNCTION(execGetLastConfirmedFullscreenMode); \ DECLARE_FUNCTION(execGetFullscreenMode); \ DECLARE_FUNCTION(execSetScreenResolution); \ DECLARE_FUNCTION(execGetDesktopResolution); \ DECLARE_FUNCTION(execGetLastConfirmedScreenResolution); \ DECLARE_FUNCTION(execGetScreenResolution); \ DECLARE_FUNCTION(execApplyResolutionSettings); \ DECLARE_FUNCTION(execApplyNonResolutionSettings); \ DECLARE_FUNCTION(execApplySettings); struct Z_Construct_UClass_UGameUserSettings_Statics; ENGINE_API UClass* Z_Construct_UClass_UGameUserSettings_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_INCLASS \ private: \ static void StaticRegisterNativesUGameUserSettings(); \ friend struct ::Z_Construct_UClass_UGameUserSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UGameUserSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UGameUserSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UGameUserSettings_NoRegister) \ DECLARE_SERIALIZER(UGameUserSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("GameUserSettings");} \ #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UGameUserSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameUserSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UGameUserSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameUserSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UGameUserSettings(UGameUserSettings&&) = delete; \ UGameUserSettings(const UGameUserSettings&) = delete; \ ENGINE_API virtual ~UGameUserSettings(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_37_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGameUserSettings; // ********** End Class UGameUserSettings ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h // ********** Begin Enum EWindowMode *************************************************************** #define FOREACH_ENUM_EWINDOWMODE(op) \ op(EWindowMode::Fullscreen) \ op(EWindowMode::WindowedFullscreen) \ op(EWindowMode::Windowed) namespace EWindowMode { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EWindowMode ***************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS