63 lines
2.9 KiB
C++
63 lines
2.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Subsystems/GameInstanceSubsystem.h"
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#ifdef ENGINE_GameInstanceSubsystem_generated_h
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#error "GameInstanceSubsystem.generated.h already included, missing '#pragma once' in GameInstanceSubsystem.h"
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#endif
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#define ENGINE_GameInstanceSubsystem_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UGameInstanceSubsystem ***************************************************
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struct Z_Construct_UClass_UGameInstanceSubsystem_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UGameInstanceSubsystem_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h_18_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUGameInstanceSubsystem(); \
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friend struct ::Z_Construct_UClass_UGameInstanceSubsystem_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UGameInstanceSubsystem_NoRegister(); \
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public: \
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DECLARE_CLASS2(UGameInstanceSubsystem, USubsystem, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UGameInstanceSubsystem_NoRegister) \
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DECLARE_SERIALIZER(UGameInstanceSubsystem) \
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DECLARE_WITHIN(UGameInstance)
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#define FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h_18_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UGameInstanceSubsystem(UGameInstanceSubsystem&&) = delete; \
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UGameInstanceSubsystem(const UGameInstanceSubsystem&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UGameInstanceSubsystem); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameInstanceSubsystem); \
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DEFINE_ABSTRACT_DEFAULT_CONSTRUCTOR_CALL(UGameInstanceSubsystem) \
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ENGINE_API virtual ~UGameInstanceSubsystem();
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#define FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h_15_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h_18_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h_18_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h_18_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UGameInstanceSubsystem;
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// ********** End Class UGameInstanceSubsystem *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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