// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Subsystems/GameInstanceSubsystem.h" #ifdef ENGINE_GameInstanceSubsystem_generated_h #error "GameInstanceSubsystem.generated.h already included, missing '#pragma once' in GameInstanceSubsystem.h" #endif #define ENGINE_GameInstanceSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UGameInstanceSubsystem *************************************************** struct Z_Construct_UClass_UGameInstanceSubsystem_Statics; ENGINE_API UClass* Z_Construct_UClass_UGameInstanceSubsystem_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h_18_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUGameInstanceSubsystem(); \ friend struct ::Z_Construct_UClass_UGameInstanceSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UGameInstanceSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UGameInstanceSubsystem, USubsystem, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UGameInstanceSubsystem_NoRegister) \ DECLARE_SERIALIZER(UGameInstanceSubsystem) \ DECLARE_WITHIN(UGameInstance) #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h_18_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UGameInstanceSubsystem(UGameInstanceSubsystem&&) = delete; \ UGameInstanceSubsystem(const UGameInstanceSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UGameInstanceSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameInstanceSubsystem); \ DEFINE_ABSTRACT_DEFAULT_CONSTRUCTOR_CALL(UGameInstanceSubsystem) \ ENGINE_API virtual ~UGameInstanceSubsystem(); #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h_15_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h_18_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h_18_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h_18_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGameInstanceSubsystem; // ********** End Class UGameInstanceSubsystem ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS