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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ExposedValueHandler.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

85 lines
4.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/ExposedValueHandler.h"
#ifdef ENGINE_ExposedValueHandler_generated_h
#error "ExposedValueHandler.generated.h already included, missing '#pragma once' in ExposedValueHandler.h"
#endif
#define ENGINE_ExposedValueHandler_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FExposedValueCopyRecord *******************************************
struct Z_Construct_UScriptStruct_FExposedValueCopyRecord_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_ExposedValueHandler_h_26_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FExposedValueCopyRecord_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FExposedValueCopyRecord;
// ********** End ScriptStruct FExposedValueCopyRecord *********************************************
// ********** Begin ScriptStruct FExposedValueHandler **********************************************
struct Z_Construct_UScriptStruct_FExposedValueHandler_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_ExposedValueHandler_h_51_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FExposedValueHandler_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FExposedValueHandler;
// ********** End ScriptStruct FExposedValueHandler ************************************************
// ********** Begin ScriptStruct FAnimNodeExposedValueHandler **************************************
struct Z_Construct_UScriptStruct_FAnimNodeExposedValueHandler_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_ExposedValueHandler_h_97_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNodeExposedValueHandler_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimNodeExposedValueHandler;
// ********** End ScriptStruct FAnimNodeExposedValueHandler ****************************************
// ********** Begin ScriptStruct FAnimNodeExposedValueHandler_Base *********************************
struct Z_Construct_UScriptStruct_FAnimNodeExposedValueHandler_Base_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_ExposedValueHandler_h_113_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNodeExposedValueHandler_Base_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNodeExposedValueHandler Super;
struct FAnimNodeExposedValueHandler_Base;
// ********** End ScriptStruct FAnimNodeExposedValueHandler_Base ***********************************
// ********** Begin ScriptStruct FAnimNodeExposedValueHandler_PropertyAccess ***********************
struct Z_Construct_UScriptStruct_FAnimNodeExposedValueHandler_PropertyAccess_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_ExposedValueHandler_h_133_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNodeExposedValueHandler_PropertyAccess_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNodeExposedValueHandler_Base Super;
struct FAnimNodeExposedValueHandler_PropertyAccess;
// ********** End ScriptStruct FAnimNodeExposedValueHandler_PropertyAccess *************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_ExposedValueHandler_h
// ********** Begin Enum EPostCopyOperation ********************************************************
#define FOREACH_ENUM_EPOSTCOPYOPERATION(op) \
op(EPostCopyOperation::None) \
op(EPostCopyOperation::LogicalNegateBool)
enum class EPostCopyOperation : uint8;
template<> struct TIsUEnumClass<EPostCopyOperation> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPostCopyOperation>();
// ********** End Enum EPostCopyOperation **********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS