// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/ExposedValueHandler.h" #ifdef ENGINE_ExposedValueHandler_generated_h #error "ExposedValueHandler.generated.h already included, missing '#pragma once' in ExposedValueHandler.h" #endif #define ENGINE_ExposedValueHandler_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FExposedValueCopyRecord ******************************************* struct Z_Construct_UScriptStruct_FExposedValueCopyRecord_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_ExposedValueHandler_h_26_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FExposedValueCopyRecord_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FExposedValueCopyRecord; // ********** End ScriptStruct FExposedValueCopyRecord ********************************************* // ********** Begin ScriptStruct FExposedValueHandler ********************************************** struct Z_Construct_UScriptStruct_FExposedValueHandler_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_ExposedValueHandler_h_51_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FExposedValueHandler_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FExposedValueHandler; // ********** End ScriptStruct FExposedValueHandler ************************************************ // ********** Begin ScriptStruct FAnimNodeExposedValueHandler ************************************** struct Z_Construct_UScriptStruct_FAnimNodeExposedValueHandler_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_ExposedValueHandler_h_97_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNodeExposedValueHandler_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimNodeExposedValueHandler; // ********** End ScriptStruct FAnimNodeExposedValueHandler **************************************** // ********** Begin ScriptStruct FAnimNodeExposedValueHandler_Base ********************************* struct Z_Construct_UScriptStruct_FAnimNodeExposedValueHandler_Base_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_ExposedValueHandler_h_113_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNodeExposedValueHandler_Base_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNodeExposedValueHandler Super; struct FAnimNodeExposedValueHandler_Base; // ********** End ScriptStruct FAnimNodeExposedValueHandler_Base *********************************** // ********** Begin ScriptStruct FAnimNodeExposedValueHandler_PropertyAccess *********************** struct Z_Construct_UScriptStruct_FAnimNodeExposedValueHandler_PropertyAccess_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_ExposedValueHandler_h_133_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNodeExposedValueHandler_PropertyAccess_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNodeExposedValueHandler_Base Super; struct FAnimNodeExposedValueHandler_PropertyAccess; // ********** End ScriptStruct FAnimNodeExposedValueHandler_PropertyAccess ************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_ExposedValueHandler_h // ********** Begin Enum EPostCopyOperation ******************************************************** #define FOREACH_ENUM_EPOSTCOPYOPERATION(op) \ op(EPostCopyOperation::None) \ op(EPostCopyOperation::LogicalNegateBool) enum class EPostCopyOperation : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPostCopyOperation ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS