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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ExponentialHeightFogStateStreamHandle.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

35 lines
1.6 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "StateStream/ExponentialHeightFogStateStreamHandle.h"
#ifdef ENGINE_ExponentialHeightFogStateStreamHandle_generated_h
#error "ExponentialHeightFogStateStreamHandle.generated.h already included, missing '#pragma once' in ExponentialHeightFogStateStreamHandle.h"
#endif
#define ENGINE_ExponentialHeightFogStateStreamHandle_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FExponentialHeightFogHandle ***************************************
struct Z_Construct_UScriptStruct_FExponentialHeightFogHandle_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_StateStream_ExponentialHeightFogStateStreamHandle_h_16_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FExponentialHeightFogHandle_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FStateStreamHandle Super; \
DECLARE_STATESTREAM_HANDLE(ExponentialHeightFog)
struct FExponentialHeightFogHandle;
// ********** End ScriptStruct FExponentialHeightFogHandle *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_StateStream_ExponentialHeightFogStateStreamHandle_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS