// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "StateStream/ExponentialHeightFogStateStreamHandle.h" #ifdef ENGINE_ExponentialHeightFogStateStreamHandle_generated_h #error "ExponentialHeightFogStateStreamHandle.generated.h already included, missing '#pragma once' in ExponentialHeightFogStateStreamHandle.h" #endif #define ENGINE_ExponentialHeightFogStateStreamHandle_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FExponentialHeightFogHandle *************************************** struct Z_Construct_UScriptStruct_FExponentialHeightFogHandle_Statics; #define FID_Engine_Source_Runtime_Engine_Public_StateStream_ExponentialHeightFogStateStreamHandle_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FExponentialHeightFogHandle_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FStateStreamHandle Super; \ DECLARE_STATESTREAM_HANDLE(ExponentialHeightFog) struct FExponentialHeightFogHandle; // ********** End ScriptStruct FExponentialHeightFogHandle ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_StateStream_ExponentialHeightFogStateStreamHandle_h PRAGMA_ENABLE_DEPRECATION_WARNINGS