Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/DistributionFloat.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

78 lines
3.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Distributions/DistributionFloat.h"
#ifdef ENGINE_DistributionFloat_generated_h
#error "DistributionFloat.generated.h already included, missing '#pragma once' in DistributionFloat.h"
#endif
#define ENGINE_DistributionFloat_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRawDistributionFloat *********************************************
struct Z_Construct_UScriptStruct_FRawDistributionFloat_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_29_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRawDistributionFloat_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FRawDistribution Super;
struct FRawDistributionFloat;
// ********** End ScriptStruct FRawDistributionFloat ***********************************************
// ********** Begin Class UDistributionFloat *******************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_ARCHIVESERIALIZER \
DECLARE_FARCHIVE_SERIALIZER(UDistributionFloat, ENGINE_API)
struct Z_Construct_UClass_UDistributionFloat_Statics;
ENGINE_API UClass* Z_Construct_UClass_UDistributionFloat_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_INCLASS \
private: \
static void StaticRegisterNativesUDistributionFloat(); \
friend struct ::Z_Construct_UClass_UDistributionFloat_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UDistributionFloat_NoRegister(); \
public: \
DECLARE_CLASS2(UDistributionFloat, UDistribution, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDistributionFloat_NoRegister) \
DECLARE_SERIALIZER(UDistributionFloat) \
FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_STANDARD_CONSTRUCTORS \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDistributionFloat) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDistributionFloat); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDistributionFloat); \
/** Deleted move- and copy-constructors, should never be used */ \
UDistributionFloat(UDistributionFloat&&) = delete; \
UDistributionFloat(const UDistributionFloat&) = delete; \
ENGINE_API virtual ~UDistributionFloat();
#define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_101_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UDistributionFloat;
// ********** End Class UDistributionFloat *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS