// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Distributions/DistributionFloat.h" #ifdef ENGINE_DistributionFloat_generated_h #error "DistributionFloat.generated.h already included, missing '#pragma once' in DistributionFloat.h" #endif #define ENGINE_DistributionFloat_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRawDistributionFloat ********************************************* struct Z_Construct_UScriptStruct_FRawDistributionFloat_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRawDistributionFloat_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FRawDistribution Super; struct FRawDistributionFloat; // ********** End ScriptStruct FRawDistributionFloat *********************************************** // ********** Begin Class UDistributionFloat ******************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_ARCHIVESERIALIZER \ DECLARE_FARCHIVE_SERIALIZER(UDistributionFloat, ENGINE_API) struct Z_Construct_UClass_UDistributionFloat_Statics; ENGINE_API UClass* Z_Construct_UClass_UDistributionFloat_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_INCLASS \ private: \ static void StaticRegisterNativesUDistributionFloat(); \ friend struct ::Z_Construct_UClass_UDistributionFloat_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UDistributionFloat_NoRegister(); \ public: \ DECLARE_CLASS2(UDistributionFloat, UDistribution, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDistributionFloat_NoRegister) \ DECLARE_SERIALIZER(UDistributionFloat) \ FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_STANDARD_CONSTRUCTORS \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDistributionFloat) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDistributionFloat); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDistributionFloat); \ /** Deleted move- and copy-constructors, should never be used */ \ UDistributionFloat(UDistributionFloat&&) = delete; \ UDistributionFloat(const UDistributionFloat&) = delete; \ ENGINE_API virtual ~UDistributionFloat(); #define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_101_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDistributionFloat; // ********** End Class UDistributionFloat ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h PRAGMA_ENABLE_DEPRECATION_WARNINGS