Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/DefaultPawn.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

73 lines
3.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/DefaultPawn.h"
#ifdef ENGINE_DefaultPawn_generated_h
#error "DefaultPawn.generated.h already included, missing '#pragma once' in DefaultPawn.h"
#endif
#define ENGINE_DefaultPawn_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class ADefaultPawn *************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h_27_RPC_WRAPPERS \
DECLARE_FUNCTION(execLookUpAtRate); \
DECLARE_FUNCTION(execTurnAtRate); \
DECLARE_FUNCTION(execMoveUp_World); \
DECLARE_FUNCTION(execMoveRight); \
DECLARE_FUNCTION(execMoveForward);
struct Z_Construct_UClass_ADefaultPawn_Statics;
ENGINE_API UClass* Z_Construct_UClass_ADefaultPawn_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h_27_INCLASS \
private: \
static void StaticRegisterNativesADefaultPawn(); \
friend struct ::Z_Construct_UClass_ADefaultPawn_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_ADefaultPawn_NoRegister(); \
public: \
DECLARE_CLASS2(ADefaultPawn, APawn, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ADefaultPawn_NoRegister) \
DECLARE_SERIALIZER(ADefaultPawn)
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h_27_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API ADefaultPawn(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ADefaultPawn) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ADefaultPawn); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ADefaultPawn); \
/** Deleted move- and copy-constructors, should never be used */ \
ADefaultPawn(ADefaultPawn&&) = delete; \
ADefaultPawn(const ADefaultPawn&) = delete; \
ENGINE_API virtual ~ADefaultPawn();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h_24_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h_27_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h_27_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h_27_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h_27_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ADefaultPawn;
// ********** End Class ADefaultPawn ***************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS