// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/DefaultPawn.h" #ifdef ENGINE_DefaultPawn_generated_h #error "DefaultPawn.generated.h already included, missing '#pragma once' in DefaultPawn.h" #endif #define ENGINE_DefaultPawn_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ADefaultPawn ************************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h_27_RPC_WRAPPERS \ DECLARE_FUNCTION(execLookUpAtRate); \ DECLARE_FUNCTION(execTurnAtRate); \ DECLARE_FUNCTION(execMoveUp_World); \ DECLARE_FUNCTION(execMoveRight); \ DECLARE_FUNCTION(execMoveForward); struct Z_Construct_UClass_ADefaultPawn_Statics; ENGINE_API UClass* Z_Construct_UClass_ADefaultPawn_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h_27_INCLASS \ private: \ static void StaticRegisterNativesADefaultPawn(); \ friend struct ::Z_Construct_UClass_ADefaultPawn_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ADefaultPawn_NoRegister(); \ public: \ DECLARE_CLASS2(ADefaultPawn, APawn, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ADefaultPawn_NoRegister) \ DECLARE_SERIALIZER(ADefaultPawn) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h_27_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ADefaultPawn(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ADefaultPawn) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ADefaultPawn); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ADefaultPawn); \ /** Deleted move- and copy-constructors, should never be used */ \ ADefaultPawn(ADefaultPawn&&) = delete; \ ADefaultPawn(const ADefaultPawn&) = delete; \ ENGINE_API virtual ~ADefaultPawn(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h_24_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h_27_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h_27_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h_27_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h_27_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ADefaultPawn; // ********** End Class ADefaultPawn *************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h PRAGMA_ENABLE_DEPRECATION_WARNINGS