160 lines
9.8 KiB
C++
160 lines
9.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "WorldPartition/DataLayer/DataLayerInstanceWithAsset.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeDataLayerInstanceWithAsset() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_UDataLayerAsset_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UDataLayerInstance();
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ENGINE_API UClass* Z_Construct_UClass_UDataLayerInstanceWithAsset();
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ENGINE_API UClass* Z_Construct_UClass_UDataLayerInstanceWithAsset_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UDataLayerInstanceWithAsset **********************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UDataLayerInstanceWithAsset;
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UClass* UDataLayerInstanceWithAsset::GetPrivateStaticClass()
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{
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using TClass = UDataLayerInstanceWithAsset;
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if (!Z_Registration_Info_UClass_UDataLayerInstanceWithAsset.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("DataLayerInstanceWithAsset"),
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Z_Registration_Info_UClass_UDataLayerInstanceWithAsset.InnerSingleton,
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StaticRegisterNativesUDataLayerInstanceWithAsset,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UDataLayerInstanceWithAsset.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UDataLayerInstanceWithAsset_NoRegister()
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{
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return UDataLayerInstanceWithAsset::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "AutoCollapseCategories", "Data Layer|Advanced Data Layer|Advanced" },
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{ "AutoExpandCategories", "Data Layer|Editor Data Layer|Advanced|Runtime Data Layer|Editor Data Layer|Advanced|Runtime" },
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{ "IncludePath", "WorldPartition/DataLayer/DataLayerInstanceWithAsset.h" },
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{ "ModuleRelativePath", "Public/WorldPartition/DataLayer/DataLayerInstanceWithAsset.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataLayerAsset_MetaData[] = {
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{ "Category", "Data Layer" },
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{ "DisallowedClasses", "/Script/Engine.ExternalDataLayerAsset" },
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{ "ModuleRelativePath", "Public/WorldPartition/DataLayer/DataLayerInstanceWithAsset.h" },
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{ "NativeConstTemplateArg", "" },
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};
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#if WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsIncludedInActorFilterDefault_MetaData[] = {
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{ "Category", "Data Layer|Actor Filter" },
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{ "DisplayName", "Is Included" },
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{ "ModuleRelativePath", "Public/WorldPartition/DataLayer/DataLayerInstanceWithAsset.h" },
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{ "ToolTip", "Whether actors assigned to this DataLayer are included by default when used in a filter" },
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};
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#endif // WITH_EDITORONLY_DATA
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#endif // WITH_METADATA
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// ********** Begin Class UDataLayerInstanceWithAsset constinit property declarations **************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_DataLayerAsset;
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#if WITH_EDITORONLY_DATA
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static void NewProp_bIsIncludedInActorFilterDefault_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsIncludedInActorFilterDefault;
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#endif // WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UDataLayerInstanceWithAsset constinit property declarations ****************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UDataLayerInstanceWithAsset>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics
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// ********** Begin Class UDataLayerInstanceWithAsset Property Definitions *************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::NewProp_DataLayerAsset = { "DataLayerAsset", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDataLayerInstanceWithAsset, DataLayerAsset), Z_Construct_UClass_UDataLayerAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataLayerAsset_MetaData), NewProp_DataLayerAsset_MetaData) };
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#if WITH_EDITORONLY_DATA
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void Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::NewProp_bIsIncludedInActorFilterDefault_SetBit(void* Obj)
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{
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((UDataLayerInstanceWithAsset*)Obj)->bIsIncludedInActorFilterDefault = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::NewProp_bIsIncludedInActorFilterDefault = { "bIsIncludedInActorFilterDefault", nullptr, (EPropertyFlags)0x0040000800000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDataLayerInstanceWithAsset), &Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::NewProp_bIsIncludedInActorFilterDefault_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsIncludedInActorFilterDefault_MetaData), NewProp_bIsIncludedInActorFilterDefault_MetaData) };
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#endif // WITH_EDITORONLY_DATA
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::NewProp_DataLayerAsset,
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#if WITH_EDITORONLY_DATA
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::NewProp_bIsIncludedInActorFilterDefault,
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#endif // WITH_EDITORONLY_DATA
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::PropPointers) < 2048);
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// ********** End Class UDataLayerInstanceWithAsset Property Definitions ***************************
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UObject* (*const Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UDataLayerInstance,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::ClassParams = {
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&UDataLayerInstanceWithAsset::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::PropPointers),
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0,
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0x000804A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::Class_MetaDataParams)
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};
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void UDataLayerInstanceWithAsset::StaticRegisterNativesUDataLayerInstanceWithAsset()
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{
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}
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UClass* Z_Construct_UClass_UDataLayerInstanceWithAsset()
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{
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if (!Z_Registration_Info_UClass_UDataLayerInstanceWithAsset.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDataLayerInstanceWithAsset.OuterSingleton, Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UDataLayerInstanceWithAsset.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDataLayerInstanceWithAsset);
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UDataLayerInstanceWithAsset::~UDataLayerInstanceWithAsset() {}
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// ********** End Class UDataLayerInstanceWithAsset ************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h__Script_Engine_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UDataLayerInstanceWithAsset, UDataLayerInstanceWithAsset::StaticClass, TEXT("UDataLayerInstanceWithAsset"), &Z_Registration_Info_UClass_UDataLayerInstanceWithAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDataLayerInstanceWithAsset), 2683754277U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h__Script_Engine_129815305{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h__Script_Engine_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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