// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "WorldPartition/DataLayer/DataLayerInstanceWithAsset.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeDataLayerInstanceWithAsset() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UDataLayerAsset_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UDataLayerInstance(); ENGINE_API UClass* Z_Construct_UClass_UDataLayerInstanceWithAsset(); ENGINE_API UClass* Z_Construct_UClass_UDataLayerInstanceWithAsset_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UDataLayerInstanceWithAsset ********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UDataLayerInstanceWithAsset; UClass* UDataLayerInstanceWithAsset::GetPrivateStaticClass() { using TClass = UDataLayerInstanceWithAsset; if (!Z_Registration_Info_UClass_UDataLayerInstanceWithAsset.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("DataLayerInstanceWithAsset"), Z_Registration_Info_UClass_UDataLayerInstanceWithAsset.InnerSingleton, StaticRegisterNativesUDataLayerInstanceWithAsset, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UDataLayerInstanceWithAsset.InnerSingleton; } UClass* Z_Construct_UClass_UDataLayerInstanceWithAsset_NoRegister() { return UDataLayerInstanceWithAsset::GetPrivateStaticClass(); } struct Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "AutoCollapseCategories", "Data Layer|Advanced Data Layer|Advanced" }, { "AutoExpandCategories", "Data Layer|Editor Data Layer|Advanced|Runtime Data Layer|Editor Data Layer|Advanced|Runtime" }, { "IncludePath", "WorldPartition/DataLayer/DataLayerInstanceWithAsset.h" }, { "ModuleRelativePath", "Public/WorldPartition/DataLayer/DataLayerInstanceWithAsset.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataLayerAsset_MetaData[] = { { "Category", "Data Layer" }, { "DisallowedClasses", "/Script/Engine.ExternalDataLayerAsset" }, { "ModuleRelativePath", "Public/WorldPartition/DataLayer/DataLayerInstanceWithAsset.h" }, { "NativeConstTemplateArg", "" }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsIncludedInActorFilterDefault_MetaData[] = { { "Category", "Data Layer|Actor Filter" }, { "DisplayName", "Is Included" }, { "ModuleRelativePath", "Public/WorldPartition/DataLayer/DataLayerInstanceWithAsset.h" }, { "ToolTip", "Whether actors assigned to this DataLayer are included by default when used in a filter" }, }; #endif // WITH_EDITORONLY_DATA #endif // WITH_METADATA // ********** Begin Class UDataLayerInstanceWithAsset constinit property declarations ************** static const UECodeGen_Private::FObjectPropertyParams NewProp_DataLayerAsset; #if WITH_EDITORONLY_DATA static void NewProp_bIsIncludedInActorFilterDefault_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsIncludedInActorFilterDefault; #endif // WITH_EDITORONLY_DATA static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UDataLayerInstanceWithAsset constinit property declarations **************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics // ********** Begin Class UDataLayerInstanceWithAsset Property Definitions ************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::NewProp_DataLayerAsset = { "DataLayerAsset", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDataLayerInstanceWithAsset, DataLayerAsset), Z_Construct_UClass_UDataLayerAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataLayerAsset_MetaData), NewProp_DataLayerAsset_MetaData) }; #if WITH_EDITORONLY_DATA void Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::NewProp_bIsIncludedInActorFilterDefault_SetBit(void* Obj) { ((UDataLayerInstanceWithAsset*)Obj)->bIsIncludedInActorFilterDefault = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::NewProp_bIsIncludedInActorFilterDefault = { "bIsIncludedInActorFilterDefault", nullptr, (EPropertyFlags)0x0040000800000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDataLayerInstanceWithAsset), &Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::NewProp_bIsIncludedInActorFilterDefault_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsIncludedInActorFilterDefault_MetaData), NewProp_bIsIncludedInActorFilterDefault_MetaData) }; #endif // WITH_EDITORONLY_DATA const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::NewProp_DataLayerAsset, #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::NewProp_bIsIncludedInActorFilterDefault, #endif // WITH_EDITORONLY_DATA }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::PropPointers) < 2048); // ********** End Class UDataLayerInstanceWithAsset Property Definitions *************************** UObject* (*const Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UDataLayerInstance, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::ClassParams = { &UDataLayerInstanceWithAsset::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::PropPointers), 0, 0x000804A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::Class_MetaDataParams) }; void UDataLayerInstanceWithAsset::StaticRegisterNativesUDataLayerInstanceWithAsset() { } UClass* Z_Construct_UClass_UDataLayerInstanceWithAsset() { if (!Z_Registration_Info_UClass_UDataLayerInstanceWithAsset.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDataLayerInstanceWithAsset.OuterSingleton, Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::ClassParams); } return Z_Registration_Info_UClass_UDataLayerInstanceWithAsset.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDataLayerInstanceWithAsset); UDataLayerInstanceWithAsset::~UDataLayerInstanceWithAsset() {} // ********** End Class UDataLayerInstanceWithAsset ************************************************ // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UDataLayerInstanceWithAsset, UDataLayerInstanceWithAsset::StaticClass, TEXT("UDataLayerInstanceWithAsset"), &Z_Registration_Info_UClass_UDataLayerInstanceWithAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDataLayerInstanceWithAsset), 2683754277U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h__Script_Engine_129815305{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS