62 lines
2.8 KiB
C++
62 lines
2.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "PhysicsEngine/ConstraintDrives.h"
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#ifdef ENGINE_ConstraintDrives_generated_h
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#error "ConstraintDrives.generated.h already included, missing '#pragma once' in ConstraintDrives.h"
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#endif
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#define ENGINE_ConstraintDrives_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FConstraintDrive **************************************************
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struct Z_Construct_UScriptStruct_FConstraintDrive_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ConstraintDrives_h_25_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FConstraintDrive_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FConstraintDrive;
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// ********** End ScriptStruct FConstraintDrive ****************************************************
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// ********** Begin ScriptStruct FLinearDriveConstraint ********************************************
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struct Z_Construct_UScriptStruct_FLinearDriveConstraint_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ConstraintDrives_h_67_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FLinearDriveConstraint_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FLinearDriveConstraint;
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// ********** End ScriptStruct FLinearDriveConstraint **********************************************
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// ********** Begin ScriptStruct FAngularDriveConstraint *******************************************
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struct Z_Construct_UScriptStruct_FAngularDriveConstraint_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ConstraintDrives_h_126_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAngularDriveConstraint_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAngularDriveConstraint;
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// ********** End ScriptStruct FAngularDriveConstraint *********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ConstraintDrives_h
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// ********** Begin Enum EAngularDriveMode *********************************************************
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#define FOREACH_ENUM_EANGULARDRIVEMODE(op) \
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op(EAngularDriveMode::SLERP) \
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op(EAngularDriveMode::TwistAndSwing)
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namespace EAngularDriveMode { enum Type : int; }
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAngularDriveMode::Type>();
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// ********** End Enum EAngularDriveMode ***********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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