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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ConstraintDrives.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

62 lines
2.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "PhysicsEngine/ConstraintDrives.h"
#ifdef ENGINE_ConstraintDrives_generated_h
#error "ConstraintDrives.generated.h already included, missing '#pragma once' in ConstraintDrives.h"
#endif
#define ENGINE_ConstraintDrives_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FConstraintDrive **************************************************
struct Z_Construct_UScriptStruct_FConstraintDrive_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ConstraintDrives_h_25_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FConstraintDrive_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FConstraintDrive;
// ********** End ScriptStruct FConstraintDrive ****************************************************
// ********** Begin ScriptStruct FLinearDriveConstraint ********************************************
struct Z_Construct_UScriptStruct_FLinearDriveConstraint_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ConstraintDrives_h_67_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLinearDriveConstraint_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FLinearDriveConstraint;
// ********** End ScriptStruct FLinearDriveConstraint **********************************************
// ********** Begin ScriptStruct FAngularDriveConstraint *******************************************
struct Z_Construct_UScriptStruct_FAngularDriveConstraint_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ConstraintDrives_h_126_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAngularDriveConstraint_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAngularDriveConstraint;
// ********** End ScriptStruct FAngularDriveConstraint *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ConstraintDrives_h
// ********** Begin Enum EAngularDriveMode *********************************************************
#define FOREACH_ENUM_EANGULARDRIVEMODE(op) \
op(EAngularDriveMode::SLERP) \
op(EAngularDriveMode::TwistAndSwing)
namespace EAngularDriveMode { enum Type : int; }
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAngularDriveMode::Type>();
// ********** End Enum EAngularDriveMode ***********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS