// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PhysicsEngine/ConstraintDrives.h" #ifdef ENGINE_ConstraintDrives_generated_h #error "ConstraintDrives.generated.h already included, missing '#pragma once' in ConstraintDrives.h" #endif #define ENGINE_ConstraintDrives_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FConstraintDrive ************************************************** struct Z_Construct_UScriptStruct_FConstraintDrive_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ConstraintDrives_h_25_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FConstraintDrive_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FConstraintDrive; // ********** End ScriptStruct FConstraintDrive **************************************************** // ********** Begin ScriptStruct FLinearDriveConstraint ******************************************** struct Z_Construct_UScriptStruct_FLinearDriveConstraint_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ConstraintDrives_h_67_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLinearDriveConstraint_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FLinearDriveConstraint; // ********** End ScriptStruct FLinearDriveConstraint ********************************************** // ********** Begin ScriptStruct FAngularDriveConstraint ******************************************* struct Z_Construct_UScriptStruct_FAngularDriveConstraint_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ConstraintDrives_h_126_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAngularDriveConstraint_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAngularDriveConstraint; // ********** End ScriptStruct FAngularDriveConstraint ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ConstraintDrives_h // ********** Begin Enum EAngularDriveMode ********************************************************* #define FOREACH_ENUM_EANGULARDRIVEMODE(op) \ op(EAngularDriveMode::SLERP) \ op(EAngularDriveMode::TwistAndSwing) namespace EAngularDriveMode { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAngularDriveMode *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS