Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/CheatManager.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

183 lines
8.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/CheatManager.h"
#ifdef ENGINE_CheatManager_generated_h
#error "CheatManager.generated.h already included, missing '#pragma once' in CheatManager.h"
#endif
#define ENGINE_CheatManager_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class APawn;
class APlayerController;
class UClass;
// ********** Begin Class UCheatManagerExtension ***************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execRemovedFromCheatManager); \
DECLARE_FUNCTION(execAddedToCheatManager); \
DECLARE_FUNCTION(execGetPlayerController);
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_CALLBACK_WRAPPERS
struct Z_Construct_UClass_UCheatManagerExtension_Statics;
ENGINE_API UClass* Z_Construct_UClass_UCheatManagerExtension_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCheatManagerExtension(); \
friend struct ::Z_Construct_UClass_UCheatManagerExtension_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UCheatManagerExtension_NoRegister(); \
public: \
DECLARE_CLASS2(UCheatManagerExtension, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UCheatManagerExtension_NoRegister) \
DECLARE_SERIALIZER(UCheatManagerExtension) \
DECLARE_WITHIN(UCheatManager)
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UCheatManagerExtension(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCheatManagerExtension(UCheatManagerExtension&&) = delete; \
UCheatManagerExtension(const UCheatManagerExtension&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UCheatManagerExtension); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCheatManagerExtension); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCheatManagerExtension) \
ENGINE_API virtual ~UCheatManagerExtension();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_70_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCheatManagerExtension;
// ********** End Class UCheatManagerExtension *****************************************************
// ********** Begin Class UCheatManager ************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_RPC_WRAPPERS \
ENGINE_API virtual bool ServerToggleAILogging_Validate(); \
ENGINE_API virtual void ServerToggleAILogging_Implementation(); \
DECLARE_FUNCTION(execGetPlayerController); \
DECLARE_FUNCTION(execDisableDebugCamera); \
DECLARE_FUNCTION(execEnableDebugCamera); \
DECLARE_FUNCTION(execOnPlayerEndPlayed); \
DECLARE_FUNCTION(execUpdateSafeArea); \
DECLARE_FUNCTION(execToggleServerStatReplicatorUpdateStatNet); \
DECLARE_FUNCTION(execToggleServerStatReplicatorClientOverwrite); \
DECLARE_FUNCTION(execDestroyServerStatReplicator); \
DECLARE_FUNCTION(execSpawnServerStatReplicator); \
DECLARE_FUNCTION(execCheatScript); \
DECLARE_FUNCTION(execInvertMouse); \
DECLARE_FUNCTION(execSetMouseSensitivityToDefault); \
DECLARE_FUNCTION(execSetWorldOrigin); \
DECLARE_FUNCTION(execLogLoc); \
DECLARE_FUNCTION(execFlushLog); \
DECLARE_FUNCTION(execBugItStringCreator); \
DECLARE_FUNCTION(execBugIt); \
DECLARE_FUNCTION(execBugItGo); \
DECLARE_FUNCTION(execDumpVoiceMutingState); \
DECLARE_FUNCTION(execDumpChatState); \
DECLARE_FUNCTION(execDumpPartyState); \
DECLARE_FUNCTION(execDumpOnlineSessionState); \
DECLARE_FUNCTION(execTestCollisionDistance); \
DECLARE_FUNCTION(execDebugCapsuleSweepClear); \
DECLARE_FUNCTION(execDebugCapsuleSweepPawn); \
DECLARE_FUNCTION(execDebugCapsuleSweepCapture); \
DECLARE_FUNCTION(execDebugCapsuleSweepComplex); \
DECLARE_FUNCTION(execDebugCapsuleSweepChannel); \
DECLARE_FUNCTION(execDebugCapsuleSweepSize); \
DECLARE_FUNCTION(execDebugCapsuleSweep); \
DECLARE_FUNCTION(execServerToggleAILogging); \
DECLARE_FUNCTION(execToggleAILogging); \
DECLARE_FUNCTION(execToggleDebugCamera); \
DECLARE_FUNCTION(execStreamLevelOut); \
DECLARE_FUNCTION(execOnlyLoadLevel); \
DECLARE_FUNCTION(execStreamLevelIn); \
DECLARE_FUNCTION(execViewClass); \
DECLARE_FUNCTION(execViewActor); \
DECLARE_FUNCTION(execViewPlayer); \
DECLARE_FUNCTION(execViewSelf); \
DECLARE_FUNCTION(execPlayersOnly); \
DECLARE_FUNCTION(execSummon); \
DECLARE_FUNCTION(execDestroyPawns); \
DECLARE_FUNCTION(execDestroyAllPawnsExceptTarget); \
DECLARE_FUNCTION(execDestroyAll); \
DECLARE_FUNCTION(execDestroyTarget); \
DECLARE_FUNCTION(execDamageTarget); \
DECLARE_FUNCTION(execSlomo); \
DECLARE_FUNCTION(execGod); \
DECLARE_FUNCTION(execGhost); \
DECLARE_FUNCTION(execWalk); \
DECLARE_FUNCTION(execFly); \
DECLARE_FUNCTION(execChangeSize); \
DECLARE_FUNCTION(execTeleport); \
DECLARE_FUNCTION(execFreezeFrame);
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_CALLBACK_WRAPPERS
struct Z_Construct_UClass_UCheatManager_Statics;
ENGINE_API UClass* Z_Construct_UClass_UCheatManager_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_INCLASS \
private: \
static void StaticRegisterNativesUCheatManager(); \
friend struct ::Z_Construct_UClass_UCheatManager_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UCheatManager_NoRegister(); \
public: \
DECLARE_CLASS2(UCheatManager, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UCheatManager_NoRegister) \
DECLARE_SERIALIZER(UCheatManager) \
DECLARE_WITHIN(APlayerController)
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UCheatManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCheatManager) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UCheatManager); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCheatManager); \
/** Deleted move- and copy-constructors, should never be used */ \
UCheatManager(UCheatManager&&) = delete; \
UCheatManager(const UCheatManager&) = delete; \
ENGINE_API virtual ~UCheatManager();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_97_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCheatManager;
// ********** End Class UCheatManager **************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS