// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/CheatManager.h" #ifdef ENGINE_CheatManager_generated_h #error "CheatManager.generated.h already included, missing '#pragma once' in CheatManager.h" #endif #define ENGINE_CheatManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class APawn; class APlayerController; class UClass; // ********** Begin Class UCheatManagerExtension *************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execRemovedFromCheatManager); \ DECLARE_FUNCTION(execAddedToCheatManager); \ DECLARE_FUNCTION(execGetPlayerController); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_CALLBACK_WRAPPERS struct Z_Construct_UClass_UCheatManagerExtension_Statics; ENGINE_API UClass* Z_Construct_UClass_UCheatManagerExtension_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCheatManagerExtension(); \ friend struct ::Z_Construct_UClass_UCheatManagerExtension_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UCheatManagerExtension_NoRegister(); \ public: \ DECLARE_CLASS2(UCheatManagerExtension, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UCheatManagerExtension_NoRegister) \ DECLARE_SERIALIZER(UCheatManagerExtension) \ DECLARE_WITHIN(UCheatManager) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UCheatManagerExtension(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UCheatManagerExtension(UCheatManagerExtension&&) = delete; \ UCheatManagerExtension(const UCheatManagerExtension&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UCheatManagerExtension); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCheatManagerExtension); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCheatManagerExtension) \ ENGINE_API virtual ~UCheatManagerExtension(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_70_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCheatManagerExtension; // ********** End Class UCheatManagerExtension ***************************************************** // ********** Begin Class UCheatManager ************************************************************ #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_RPC_WRAPPERS \ ENGINE_API virtual bool ServerToggleAILogging_Validate(); \ ENGINE_API virtual void ServerToggleAILogging_Implementation(); \ DECLARE_FUNCTION(execGetPlayerController); \ DECLARE_FUNCTION(execDisableDebugCamera); \ DECLARE_FUNCTION(execEnableDebugCamera); \ DECLARE_FUNCTION(execOnPlayerEndPlayed); \ DECLARE_FUNCTION(execUpdateSafeArea); \ DECLARE_FUNCTION(execToggleServerStatReplicatorUpdateStatNet); \ DECLARE_FUNCTION(execToggleServerStatReplicatorClientOverwrite); \ DECLARE_FUNCTION(execDestroyServerStatReplicator); \ DECLARE_FUNCTION(execSpawnServerStatReplicator); \ DECLARE_FUNCTION(execCheatScript); \ DECLARE_FUNCTION(execInvertMouse); \ DECLARE_FUNCTION(execSetMouseSensitivityToDefault); \ DECLARE_FUNCTION(execSetWorldOrigin); \ DECLARE_FUNCTION(execLogLoc); \ DECLARE_FUNCTION(execFlushLog); \ DECLARE_FUNCTION(execBugItStringCreator); \ DECLARE_FUNCTION(execBugIt); \ DECLARE_FUNCTION(execBugItGo); \ DECLARE_FUNCTION(execDumpVoiceMutingState); \ DECLARE_FUNCTION(execDumpChatState); \ DECLARE_FUNCTION(execDumpPartyState); \ DECLARE_FUNCTION(execDumpOnlineSessionState); \ DECLARE_FUNCTION(execTestCollisionDistance); \ DECLARE_FUNCTION(execDebugCapsuleSweepClear); \ DECLARE_FUNCTION(execDebugCapsuleSweepPawn); \ DECLARE_FUNCTION(execDebugCapsuleSweepCapture); \ DECLARE_FUNCTION(execDebugCapsuleSweepComplex); \ DECLARE_FUNCTION(execDebugCapsuleSweepChannel); \ DECLARE_FUNCTION(execDebugCapsuleSweepSize); \ DECLARE_FUNCTION(execDebugCapsuleSweep); \ DECLARE_FUNCTION(execServerToggleAILogging); \ DECLARE_FUNCTION(execToggleAILogging); \ DECLARE_FUNCTION(execToggleDebugCamera); \ DECLARE_FUNCTION(execStreamLevelOut); \ DECLARE_FUNCTION(execOnlyLoadLevel); \ DECLARE_FUNCTION(execStreamLevelIn); \ DECLARE_FUNCTION(execViewClass); \ DECLARE_FUNCTION(execViewActor); \ DECLARE_FUNCTION(execViewPlayer); \ DECLARE_FUNCTION(execViewSelf); \ DECLARE_FUNCTION(execPlayersOnly); \ DECLARE_FUNCTION(execSummon); \ DECLARE_FUNCTION(execDestroyPawns); \ DECLARE_FUNCTION(execDestroyAllPawnsExceptTarget); \ DECLARE_FUNCTION(execDestroyAll); \ DECLARE_FUNCTION(execDestroyTarget); \ DECLARE_FUNCTION(execDamageTarget); \ DECLARE_FUNCTION(execSlomo); \ DECLARE_FUNCTION(execGod); \ DECLARE_FUNCTION(execGhost); \ DECLARE_FUNCTION(execWalk); \ DECLARE_FUNCTION(execFly); \ DECLARE_FUNCTION(execChangeSize); \ DECLARE_FUNCTION(execTeleport); \ DECLARE_FUNCTION(execFreezeFrame); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_CALLBACK_WRAPPERS struct Z_Construct_UClass_UCheatManager_Statics; ENGINE_API UClass* Z_Construct_UClass_UCheatManager_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_INCLASS \ private: \ static void StaticRegisterNativesUCheatManager(); \ friend struct ::Z_Construct_UClass_UCheatManager_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UCheatManager_NoRegister(); \ public: \ DECLARE_CLASS2(UCheatManager, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UCheatManager_NoRegister) \ DECLARE_SERIALIZER(UCheatManager) \ DECLARE_WITHIN(APlayerController) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UCheatManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCheatManager) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UCheatManager); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCheatManager); \ /** Deleted move- and copy-constructors, should never be used */ \ UCheatManager(UCheatManager&&) = delete; \ UCheatManager(const UCheatManager&) = delete; \ ENGINE_API virtual ~UCheatManager(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_97_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCheatManager; // ********** End Class UCheatManager ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h PRAGMA_ENABLE_DEPRECATION_WARNINGS