Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/CharacterMovementComponent.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

143 lines
7.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/CharacterMovementComponent.h"
#ifdef ENGINE_CharacterMovementComponent_generated_h
#error "CharacterMovementComponent.generated.h already included, missing '#pragma once' in CharacterMovementComponent.h"
#endif
#define ENGINE_CharacterMovementComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class ACharacter;
class UPrimitiveComponent;
struct FFindFloorResult;
struct FHitResult;
struct FNavAvoidanceMask;
// ********** Begin ScriptStruct FCharacterMovementComponentPostPhysicsTickFunction ****************
struct Z_Construct_UScriptStruct_FCharacterMovementComponentPostPhysicsTickFunction_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_54_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCharacterMovementComponentPostPhysicsTickFunction_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FTickFunction Super;
struct FCharacterMovementComponentPostPhysicsTickFunction;
// ********** End ScriptStruct FCharacterMovementComponentPostPhysicsTickFunction ******************
// ********** Begin ScriptStruct FCharacterMovementComponentPrePhysicsTickFunction *****************
struct Z_Construct_UScriptStruct_FCharacterMovementComponentPrePhysicsTickFunction_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_86_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCharacterMovementComponentPrePhysicsTickFunction_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FTickFunction Super;
struct FCharacterMovementComponentPrePhysicsTickFunction;
// ********** End ScriptStruct FCharacterMovementComponentPrePhysicsTickFunction *******************
// ********** Begin Class UCharacterMovementComponent **********************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_137_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execCapsuleTouched); \
DECLARE_FUNCTION(execK2_ComputeFloorDist); \
DECLARE_FUNCTION(execK2_FindFloor); \
DECLARE_FUNCTION(execSetWalkableFloorZ); \
DECLARE_FUNCTION(execK2_GetWalkableFloorZ); \
DECLARE_FUNCTION(execSetWalkableFloorAngle); \
DECLARE_FUNCTION(execK2_GetWalkableFloorAngle); \
DECLARE_FUNCTION(execIsWalkable); \
DECLARE_FUNCTION(execGetValidPerchRadius); \
DECLARE_FUNCTION(execGetPerchRadiusThreshold); \
DECLARE_FUNCTION(execAddForce); \
DECLARE_FUNCTION(execAddImpulse); \
DECLARE_FUNCTION(execGetCrouchedHalfHeight); \
DECLARE_FUNCTION(execSetCrouchedHalfHeight); \
DECLARE_FUNCTION(execGetGravityDirection); \
DECLARE_FUNCTION(execHasCustomGravity); \
DECLARE_FUNCTION(execSetGravityDirection); \
DECLARE_FUNCTION(execClearAccumulatedForces); \
DECLARE_FUNCTION(execGetAnalogInputModifier); \
DECLARE_FUNCTION(execGetCurrentAcceleration); \
DECLARE_FUNCTION(execGetMaxBrakingDeceleration); \
DECLARE_FUNCTION(execGetMaxAcceleration); \
DECLARE_FUNCTION(execGetMinAnalogSpeed); \
DECLARE_FUNCTION(execGetMaxJumpHeightWithJumpTime); \
DECLARE_FUNCTION(execGetMaxJumpHeight); \
DECLARE_FUNCTION(execCalcVelocity); \
DECLARE_FUNCTION(execGetImpartedMovementBaseVelocity); \
DECLARE_FUNCTION(execGetMovementBase); \
DECLARE_FUNCTION(execDisableMovement); \
DECLARE_FUNCTION(execIsWalking); \
DECLARE_FUNCTION(execSetMovementMode); \
DECLARE_FUNCTION(execGetCharacterOwner); \
DECLARE_FUNCTION(execSetAvoidanceEnabled); \
DECLARE_FUNCTION(execSetGroupsToIgnoreMask); \
DECLARE_FUNCTION(execSetGroupsToIgnore); \
DECLARE_FUNCTION(execSetGroupsToAvoidMask); \
DECLARE_FUNCTION(execSetGroupsToAvoid); \
DECLARE_FUNCTION(execSetAvoidanceGroupMask); \
DECLARE_FUNCTION(execSetAvoidanceGroup); \
DECLARE_FUNCTION(execGetLastUpdateRequestedVelocity); \
DECLARE_FUNCTION(execGetLastUpdateVelocity); \
DECLARE_FUNCTION(execGetLastUpdateRotation); \
DECLARE_FUNCTION(execGetLastUpdateLocation);
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_137_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UCharacterMovementComponent, ENGINE_API)
struct Z_Construct_UClass_UCharacterMovementComponent_Statics;
ENGINE_API UClass* Z_Construct_UClass_UCharacterMovementComponent_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_137_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCharacterMovementComponent(); \
friend struct ::Z_Construct_UClass_UCharacterMovementComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UCharacterMovementComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UCharacterMovementComponent, UPawnMovementComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UCharacterMovementComponent_NoRegister) \
DECLARE_SERIALIZER(UCharacterMovementComponent) \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_137_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<UCharacterMovementComponent*>(this); }
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_137_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCharacterMovementComponent(UCharacterMovementComponent&&) = delete; \
UCharacterMovementComponent(const UCharacterMovementComponent&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UCharacterMovementComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCharacterMovementComponent); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCharacterMovementComponent) \
ENGINE_API virtual ~UCharacterMovementComponent();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_134_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_137_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_137_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_137_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_137_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCharacterMovementComponent;
// ********** End Class UCharacterMovementComponent ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS