// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/CharacterMovementComponent.h" #ifdef ENGINE_CharacterMovementComponent_generated_h #error "CharacterMovementComponent.generated.h already included, missing '#pragma once' in CharacterMovementComponent.h" #endif #define ENGINE_CharacterMovementComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class ACharacter; class UPrimitiveComponent; struct FFindFloorResult; struct FHitResult; struct FNavAvoidanceMask; // ********** Begin ScriptStruct FCharacterMovementComponentPostPhysicsTickFunction **************** struct Z_Construct_UScriptStruct_FCharacterMovementComponentPostPhysicsTickFunction_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_54_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCharacterMovementComponentPostPhysicsTickFunction_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FTickFunction Super; struct FCharacterMovementComponentPostPhysicsTickFunction; // ********** End ScriptStruct FCharacterMovementComponentPostPhysicsTickFunction ****************** // ********** Begin ScriptStruct FCharacterMovementComponentPrePhysicsTickFunction ***************** struct Z_Construct_UScriptStruct_FCharacterMovementComponentPrePhysicsTickFunction_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_86_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCharacterMovementComponentPrePhysicsTickFunction_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FTickFunction Super; struct FCharacterMovementComponentPrePhysicsTickFunction; // ********** End ScriptStruct FCharacterMovementComponentPrePhysicsTickFunction ******************* // ********** Begin Class UCharacterMovementComponent ********************************************** #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_137_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execCapsuleTouched); \ DECLARE_FUNCTION(execK2_ComputeFloorDist); \ DECLARE_FUNCTION(execK2_FindFloor); \ DECLARE_FUNCTION(execSetWalkableFloorZ); \ DECLARE_FUNCTION(execK2_GetWalkableFloorZ); \ DECLARE_FUNCTION(execSetWalkableFloorAngle); \ DECLARE_FUNCTION(execK2_GetWalkableFloorAngle); \ DECLARE_FUNCTION(execIsWalkable); \ DECLARE_FUNCTION(execGetValidPerchRadius); \ DECLARE_FUNCTION(execGetPerchRadiusThreshold); \ DECLARE_FUNCTION(execAddForce); \ DECLARE_FUNCTION(execAddImpulse); \ DECLARE_FUNCTION(execGetCrouchedHalfHeight); \ DECLARE_FUNCTION(execSetCrouchedHalfHeight); \ DECLARE_FUNCTION(execGetGravityDirection); \ DECLARE_FUNCTION(execHasCustomGravity); \ DECLARE_FUNCTION(execSetGravityDirection); \ DECLARE_FUNCTION(execClearAccumulatedForces); \ DECLARE_FUNCTION(execGetAnalogInputModifier); \ DECLARE_FUNCTION(execGetCurrentAcceleration); \ DECLARE_FUNCTION(execGetMaxBrakingDeceleration); \ DECLARE_FUNCTION(execGetMaxAcceleration); \ DECLARE_FUNCTION(execGetMinAnalogSpeed); \ DECLARE_FUNCTION(execGetMaxJumpHeightWithJumpTime); \ DECLARE_FUNCTION(execGetMaxJumpHeight); \ DECLARE_FUNCTION(execCalcVelocity); \ DECLARE_FUNCTION(execGetImpartedMovementBaseVelocity); \ DECLARE_FUNCTION(execGetMovementBase); \ DECLARE_FUNCTION(execDisableMovement); \ DECLARE_FUNCTION(execIsWalking); \ DECLARE_FUNCTION(execSetMovementMode); \ DECLARE_FUNCTION(execGetCharacterOwner); \ DECLARE_FUNCTION(execSetAvoidanceEnabled); \ DECLARE_FUNCTION(execSetGroupsToIgnoreMask); \ DECLARE_FUNCTION(execSetGroupsToIgnore); \ DECLARE_FUNCTION(execSetGroupsToAvoidMask); \ DECLARE_FUNCTION(execSetGroupsToAvoid); \ DECLARE_FUNCTION(execSetAvoidanceGroupMask); \ DECLARE_FUNCTION(execSetAvoidanceGroup); \ DECLARE_FUNCTION(execGetLastUpdateRequestedVelocity); \ DECLARE_FUNCTION(execGetLastUpdateVelocity); \ DECLARE_FUNCTION(execGetLastUpdateRotation); \ DECLARE_FUNCTION(execGetLastUpdateLocation); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_137_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UCharacterMovementComponent, ENGINE_API) struct Z_Construct_UClass_UCharacterMovementComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UCharacterMovementComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_137_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCharacterMovementComponent(); \ friend struct ::Z_Construct_UClass_UCharacterMovementComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UCharacterMovementComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UCharacterMovementComponent, UPawnMovementComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UCharacterMovementComponent_NoRegister) \ DECLARE_SERIALIZER(UCharacterMovementComponent) \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_137_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_137_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UCharacterMovementComponent(UCharacterMovementComponent&&) = delete; \ UCharacterMovementComponent(const UCharacterMovementComponent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UCharacterMovementComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCharacterMovementComponent); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCharacterMovementComponent) \ ENGINE_API virtual ~UCharacterMovementComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_134_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_137_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_137_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_137_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h_137_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCharacterMovementComponent; // ********** End Class UCharacterMovementComponent ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS