97 lines
3.8 KiB
C++
97 lines
3.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Engine/Brush.h"
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#ifdef ENGINE_Brush_generated_h
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#error "Brush.generated.h already included, missing '#pragma once' in Brush.h"
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#endif
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#define ENGINE_Brush_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FGeomSelection ****************************************************
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struct Z_Construct_UScriptStruct_FGeomSelection_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Brush_h_50_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FGeomSelection_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FGeomSelection;
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// ********** End ScriptStruct FGeomSelection ******************************************************
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// ********** Begin Class ABrush *******************************************************************
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struct Z_Construct_UClass_ABrush_Statics;
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ENGINE_API UClass* Z_Construct_UClass_ABrush_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Brush_h_79_INCLASS \
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private: \
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static void StaticRegisterNativesABrush(); \
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friend struct ::Z_Construct_UClass_ABrush_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_ABrush_NoRegister(); \
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public: \
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DECLARE_CLASS2(ABrush, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ABrush_NoRegister) \
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DECLARE_SERIALIZER(ABrush)
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Brush_h_79_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API ABrush(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ABrush) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ABrush); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ABrush); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ABrush(ABrush&&) = delete; \
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ABrush(const ABrush&) = delete; \
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ENGINE_API virtual ~ABrush();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Brush_h_75_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Brush_h_79_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_Brush_h_79_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_Brush_h_79_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ABrush;
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// ********** End Class ABrush *********************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Brush_h
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// ********** Begin Enum ECsgOper ******************************************************************
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#define FOREACH_ENUM_ECSGOPER(op) \
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op(CSG_Active) \
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op(CSG_Add) \
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op(CSG_Subtract) \
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op(CSG_Intersect) \
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op(CSG_Deintersect) \
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op(CSG_None)
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enum ECsgOper : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ECsgOper>();
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// ********** End Enum ECsgOper ********************************************************************
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// ********** Begin Enum EBrushType ****************************************************************
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#define FOREACH_ENUM_EBRUSHTYPE(op) \
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op(Brush_Default) \
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op(Brush_Add) \
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op(Brush_Subtract)
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enum EBrushType : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EBrushType>();
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// ********** End Enum EBrushType ******************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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