212 lines
11 KiB
C++
212 lines
11 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ControlRigComponent.h"
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#ifdef CONTROLRIG_ControlRigComponent_generated_h
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#error "ControlRigComponent.generated.h already included, missing '#pragma once' in ControlRigComponent.h"
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#endif
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#define CONTROLRIG_ControlRigComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UClass;
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class UControlRig;
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class UControlRigComponent;
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class UObject;
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class USkeletalMesh;
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class USkeletalMeshComponent;
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enum class EControlRigComponentMapDirection : uint8;
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enum class EControlRigComponentSpace : uint8;
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enum class ERigElementType : uint8;
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struct FControlRigComponentMappedBone;
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struct FControlRigComponentMappedComponent;
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struct FControlRigComponentMappedCurve;
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struct FControlRigComponentMappedElement;
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// ********** Begin ScriptStruct FControlRigComponentMappedElement *********************************
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struct Z_Construct_UScriptStruct_FControlRigComponentMappedElement_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigComponent_h_52_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FControlRigComponentMappedElement_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct();
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struct FControlRigComponentMappedElement;
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// ********** End ScriptStruct FControlRigComponentMappedElement ***********************************
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// ********** Begin ScriptStruct FControlRigComponentMappedComponent *******************************
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struct Z_Construct_UScriptStruct_FControlRigComponentMappedComponent_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigComponent_h_123_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FControlRigComponentMappedComponent_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct();
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struct FControlRigComponentMappedComponent;
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// ********** End ScriptStruct FControlRigComponentMappedComponent *********************************
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// ********** Begin ScriptStruct FControlRigComponentMappedBone ************************************
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struct Z_Construct_UScriptStruct_FControlRigComponentMappedBone_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigComponent_h_149_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FControlRigComponentMappedBone_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct();
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struct FControlRigComponentMappedBone;
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// ********** End ScriptStruct FControlRigComponentMappedBone **************************************
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// ********** Begin ScriptStruct FControlRigComponentMappedCurve ***********************************
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struct Z_Construct_UScriptStruct_FControlRigComponentMappedCurve_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigComponent_h_161_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FControlRigComponentMappedCurve_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct();
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struct FControlRigComponentMappedCurve;
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// ********** End ScriptStruct FControlRigComponentMappedCurve *************************************
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// ********** Begin Delegate FControlRigComponentDelegate ******************************************
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigComponent_h_171_DELEGATE \
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CONTROLRIG_API void FControlRigComponentDelegate_DelegateWrapper(const FMulticastScriptDelegate& ControlRigComponentDelegate, UControlRigComponent* Component);
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// ********** End Delegate FControlRigComponentDelegate ********************************************
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// ********** Begin Class UControlRigComponent *****************************************************
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigComponent_h_177_RPC_WRAPPERS \
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CONTROLRIG_API virtual void OnPostForwardsSolve_Implementation(UControlRigComponent* Component); \
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CONTROLRIG_API virtual void OnPreForwardsSolve_Implementation(UControlRigComponent* Component); \
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CONTROLRIG_API virtual void OnPostConstruction_Implementation(UControlRigComponent* Component); \
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CONTROLRIG_API virtual void OnPreConstruction_Implementation(UControlRigComponent* Component); \
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CONTROLRIG_API virtual void OnPostInitialize_Implementation(UControlRigComponent* Component); \
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CONTROLRIG_API virtual void OnPreInitialize_Implementation(UControlRigComponent* Component); \
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DECLARE_FUNCTION(execSetObjectBinding); \
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DECLARE_FUNCTION(execSetControlRigClass); \
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DECLARE_FUNCTION(execSetInitialSpaceTransform); \
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DECLARE_FUNCTION(execGetInitialSpaceTransform); \
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DECLARE_FUNCTION(execGetSpaceTransform); \
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DECLARE_FUNCTION(execSetControlOffset); \
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DECLARE_FUNCTION(execGetControlOffset); \
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DECLARE_FUNCTION(execSetControlTransform); \
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DECLARE_FUNCTION(execSetControlScale); \
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DECLARE_FUNCTION(execSetControlRotator); \
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DECLARE_FUNCTION(execSetControlPosition); \
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DECLARE_FUNCTION(execSetControlVector2D); \
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DECLARE_FUNCTION(execSetControlInt); \
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DECLARE_FUNCTION(execSetControlFloat); \
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DECLARE_FUNCTION(execSetControlBool); \
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DECLARE_FUNCTION(execGetControlTransform); \
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DECLARE_FUNCTION(execGetControlScale); \
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DECLARE_FUNCTION(execGetControlRotator); \
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DECLARE_FUNCTION(execGetControlPosition); \
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DECLARE_FUNCTION(execGetControlVector2D); \
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DECLARE_FUNCTION(execGetControlInt); \
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DECLARE_FUNCTION(execGetControlFloat); \
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DECLARE_FUNCTION(execGetControlBool); \
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DECLARE_FUNCTION(execSetInitialBoneTransform); \
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DECLARE_FUNCTION(execSetBoneTransform); \
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DECLARE_FUNCTION(execGetInitialBoneTransform); \
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DECLARE_FUNCTION(execGetBoneTransform); \
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DECLARE_FUNCTION(execDoesElementExist); \
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DECLARE_FUNCTION(execGetElementNames); \
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DECLARE_FUNCTION(execSetBoneInitialTransformsFromSkeletalMesh); \
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DECLARE_FUNCTION(execAddMappedCompleteSkeletalMesh); \
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DECLARE_FUNCTION(execAddMappedSkeletalMesh); \
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DECLARE_FUNCTION(execAddMappedComponents); \
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DECLARE_FUNCTION(execAddMappedElements); \
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DECLARE_FUNCTION(execSetMappedElements); \
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DECLARE_FUNCTION(execClearMappedElements); \
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DECLARE_FUNCTION(execUpdate); \
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DECLARE_FUNCTION(execInitialize); \
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DECLARE_FUNCTION(execOnPostForwardsSolve); \
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DECLARE_FUNCTION(execOnPreForwardsSolve); \
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DECLARE_FUNCTION(execOnPostConstruction); \
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DECLARE_FUNCTION(execOnPreConstruction); \
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DECLARE_FUNCTION(execOnPostInitialize); \
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DECLARE_FUNCTION(execOnPreInitialize); \
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DECLARE_FUNCTION(execGetAbsoluteTime); \
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DECLARE_FUNCTION(execCanExecute); \
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DECLARE_FUNCTION(execGetControlRig);
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigComponent_h_177_CALLBACK_WRAPPERS
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigComponent_h_177_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UControlRigComponent, CONTROLRIG_API)
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struct Z_Construct_UClass_UControlRigComponent_Statics;
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CONTROLRIG_API UClass* Z_Construct_UClass_UControlRigComponent_NoRegister();
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigComponent_h_177_INCLASS \
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private: \
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static void StaticRegisterNativesUControlRigComponent(); \
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friend struct ::Z_Construct_UClass_UControlRigComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend CONTROLRIG_API UClass* ::Z_Construct_UClass_UControlRigComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UControlRigComponent, UPrimitiveComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ControlRig"), Z_Construct_UClass_UControlRigComponent_NoRegister) \
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DECLARE_SERIALIZER(UControlRigComponent) \
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FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigComponent_h_177_ARCHIVESERIALIZER
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigComponent_h_177_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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CONTROLRIG_API UControlRigComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UControlRigComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(CONTROLRIG_API, UControlRigComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UControlRigComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UControlRigComponent(UControlRigComponent&&) = delete; \
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UControlRigComponent(const UControlRigComponent&) = delete; \
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CONTROLRIG_API virtual ~UControlRigComponent();
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigComponent_h_174_PROLOG
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigComponent_h_177_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigComponent_h_177_RPC_WRAPPERS \
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FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigComponent_h_177_CALLBACK_WRAPPERS \
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FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigComponent_h_177_INCLASS \
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FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigComponent_h_177_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UControlRigComponent;
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// ********** End Class UControlRigComponent *******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigComponent_h
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// ********** Begin Enum EControlRigComponentSpace *************************************************
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#define FOREACH_ENUM_ECONTROLRIGCOMPONENTSPACE(op) \
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op(EControlRigComponentSpace::WorldSpace) \
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op(EControlRigComponentSpace::ActorSpace) \
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op(EControlRigComponentSpace::ComponentSpace) \
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op(EControlRigComponentSpace::RigSpace) \
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op(EControlRigComponentSpace::LocalSpace) \
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op(EControlRigComponentSpace::Max)
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enum class EControlRigComponentSpace : uint8;
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template<> struct TIsUEnumClass<EControlRigComponentSpace> { enum { Value = true }; };
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template<> CONTROLRIG_NON_ATTRIBUTED_API UEnum* StaticEnum<EControlRigComponentSpace>();
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// ********** End Enum EControlRigComponentSpace ***************************************************
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// ********** Begin Enum EControlRigComponentMapDirection ******************************************
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#define FOREACH_ENUM_ECONTROLRIGCOMPONENTMAPDIRECTION(op) \
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op(EControlRigComponentMapDirection::Input) \
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op(EControlRigComponentMapDirection::Output)
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enum class EControlRigComponentMapDirection : uint8;
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template<> struct TIsUEnumClass<EControlRigComponentMapDirection> { enum { Value = true }; };
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template<> CONTROLRIG_NON_ATTRIBUTED_API UEnum* StaticEnum<EControlRigComponentMapDirection>();
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// ********** End Enum EControlRigComponentMapDirection ********************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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