64 lines
3.3 KiB
C++
64 lines
3.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/ChaosVDSolverDataComponent.h"
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#ifdef CHAOSVD_ChaosVDSolverDataComponent_generated_h
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#error "ChaosVDSolverDataComponent.generated.h already included, missing '#pragma once' in ChaosVDSolverDataComponent.h"
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#endif
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#define CHAOSVD_ChaosVDSolverDataComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UChaosVDSolverDataComponent **********************************************
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struct Z_Construct_UClass_UChaosVDSolverDataComponent_Statics;
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CHAOSVD_API UClass* Z_Construct_UClass_UChaosVDSolverDataComponent_NoRegister();
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#define FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_Components_ChaosVDSolverDataComponent_h_19_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUChaosVDSolverDataComponent(); \
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friend struct ::Z_Construct_UClass_UChaosVDSolverDataComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend CHAOSVD_API UClass* ::Z_Construct_UClass_UChaosVDSolverDataComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UChaosVDSolverDataComponent, UActorComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/ChaosVD"), Z_Construct_UClass_UChaosVDSolverDataComponent_NoRegister) \
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DECLARE_SERIALIZER(UChaosVDSolverDataComponent)
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#define FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_Components_ChaosVDSolverDataComponent_h_19_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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CHAOSVD_API UChaosVDSolverDataComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UChaosVDSolverDataComponent(UChaosVDSolverDataComponent&&) = delete; \
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UChaosVDSolverDataComponent(const UChaosVDSolverDataComponent&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSVD_API, UChaosVDSolverDataComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosVDSolverDataComponent); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UChaosVDSolverDataComponent) \
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CHAOSVD_API virtual ~UChaosVDSolverDataComponent();
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#define FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_Components_ChaosVDSolverDataComponent_h_16_PROLOG
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#define FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_Components_ChaosVDSolverDataComponent_h_19_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_Components_ChaosVDSolverDataComponent_h_19_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_Components_ChaosVDSolverDataComponent_h_19_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UChaosVDSolverDataComponent;
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// ********** End Class UChaosVDSolverDataComponent ************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_Components_ChaosVDSolverDataComponent_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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