Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosVD/UHT/ChaosVDScene.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

36 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ChaosVDScene.h"
#ifdef CHAOSVD_ChaosVDScene_generated_h
#error "ChaosVDScene.generated.h already included, missing '#pragma once' in ChaosVDScene.h"
#endif
#define CHAOSVD_ChaosVDScene_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_ChaosVDScene_h
// ********** Begin Enum EChaosVDSceneCleanUpOptions ***********************************************
#define FOREACH_ENUM_ECHAOSVDSCENECLEANUPOPTIONS(op) \
op(EChaosVDSceneCleanUpOptions::None) \
op(EChaosVDSceneCleanUpOptions::ReInitializeGeometryBuilder) \
op(EChaosVDSceneCleanUpOptions::CollectGarbage)
enum class EChaosVDSceneCleanUpOptions;
template<> struct TIsUEnumClass<EChaosVDSceneCleanUpOptions> { enum { Value = true }; };
template<> CHAOSVD_NON_ATTRIBUTED_API UEnum* StaticEnum<EChaosVDSceneCleanUpOptions>();
// ********** End Enum EChaosVDSceneCleanUpOptions *************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS