// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ChaosVDScene.h" #ifdef CHAOSVD_ChaosVDScene_generated_h #error "ChaosVDScene.generated.h already included, missing '#pragma once' in ChaosVDScene.h" #endif #define CHAOSVD_ChaosVDScene_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_ChaosVDScene_h // ********** Begin Enum EChaosVDSceneCleanUpOptions *********************************************** #define FOREACH_ENUM_ECHAOSVDSCENECLEANUPOPTIONS(op) \ op(EChaosVDSceneCleanUpOptions::None) \ op(EChaosVDSceneCleanUpOptions::ReInitializeGeometryBuilder) \ op(EChaosVDSceneCleanUpOptions::CollectGarbage) enum class EChaosVDSceneCleanUpOptions; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CHAOSVD_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EChaosVDSceneCleanUpOptions ************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS