64 lines
3.2 KiB
C++
64 lines
3.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Chaos/ChaosDebugDrawSubsystem.h"
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#ifdef CHAOSSOLVERENGINE_ChaosDebugDrawSubsystem_generated_h
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#error "ChaosDebugDrawSubsystem.generated.h already included, missing '#pragma once' in ChaosDebugDrawSubsystem.h"
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#endif
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#define CHAOSSOLVERENGINE_ChaosDebugDrawSubsystem_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UChaosDebugDrawSubsystem *************************************************
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struct Z_Construct_UClass_UChaosDebugDrawSubsystem_Statics;
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CHAOSSOLVERENGINE_API UClass* Z_Construct_UClass_UChaosDebugDrawSubsystem_NoRegister();
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#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawSubsystem_h_17_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUChaosDebugDrawSubsystem(); \
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friend struct ::Z_Construct_UClass_UChaosDebugDrawSubsystem_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend CHAOSSOLVERENGINE_API UClass* ::Z_Construct_UClass_UChaosDebugDrawSubsystem_NoRegister(); \
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public: \
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DECLARE_CLASS2(UChaosDebugDrawSubsystem, UWorldSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ChaosSolverEngine"), Z_Construct_UClass_UChaosDebugDrawSubsystem_NoRegister) \
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DECLARE_SERIALIZER(UChaosDebugDrawSubsystem)
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#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawSubsystem_h_17_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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CHAOSSOLVERENGINE_API UChaosDebugDrawSubsystem(); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UChaosDebugDrawSubsystem(UChaosDebugDrawSubsystem&&) = delete; \
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UChaosDebugDrawSubsystem(const UChaosDebugDrawSubsystem&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSSOLVERENGINE_API, UChaosDebugDrawSubsystem); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosDebugDrawSubsystem); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UChaosDebugDrawSubsystem) \
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CHAOSSOLVERENGINE_API virtual ~UChaosDebugDrawSubsystem();
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#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawSubsystem_h_14_PROLOG
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#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawSubsystem_h_17_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawSubsystem_h_17_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawSubsystem_h_17_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UChaosDebugDrawSubsystem;
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// ********** End Class UChaosDebugDrawSubsystem ***************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawSubsystem_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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