// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Chaos/ChaosDebugDrawSubsystem.h" #ifdef CHAOSSOLVERENGINE_ChaosDebugDrawSubsystem_generated_h #error "ChaosDebugDrawSubsystem.generated.h already included, missing '#pragma once' in ChaosDebugDrawSubsystem.h" #endif #define CHAOSSOLVERENGINE_ChaosDebugDrawSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UChaosDebugDrawSubsystem ************************************************* struct Z_Construct_UClass_UChaosDebugDrawSubsystem_Statics; CHAOSSOLVERENGINE_API UClass* Z_Construct_UClass_UChaosDebugDrawSubsystem_NoRegister(); #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawSubsystem_h_17_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUChaosDebugDrawSubsystem(); \ friend struct ::Z_Construct_UClass_UChaosDebugDrawSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CHAOSSOLVERENGINE_API UClass* ::Z_Construct_UClass_UChaosDebugDrawSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UChaosDebugDrawSubsystem, UWorldSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ChaosSolverEngine"), Z_Construct_UClass_UChaosDebugDrawSubsystem_NoRegister) \ DECLARE_SERIALIZER(UChaosDebugDrawSubsystem) #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawSubsystem_h_17_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ CHAOSSOLVERENGINE_API UChaosDebugDrawSubsystem(); \ /** Deleted move- and copy-constructors, should never be used */ \ UChaosDebugDrawSubsystem(UChaosDebugDrawSubsystem&&) = delete; \ UChaosDebugDrawSubsystem(const UChaosDebugDrawSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSSOLVERENGINE_API, UChaosDebugDrawSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosDebugDrawSubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UChaosDebugDrawSubsystem) \ CHAOSSOLVERENGINE_API virtual ~UChaosDebugDrawSubsystem(); #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawSubsystem_h_14_PROLOG #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawSubsystem_h_17_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawSubsystem_h_17_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawSubsystem_h_17_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UChaosDebugDrawSubsystem; // ********** End Class UChaosDebugDrawSubsystem *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosDebugDrawSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS