137 lines
4.7 KiB
C
137 lines
4.7 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#pragma once
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#include "BlueprintAssetNodeSpawner.h"
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#include "BlueprintBoundEventNodeSpawner.h"
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#include "BlueprintBoundNodeSpawner.h"
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#include "BlueprintComponentNodeSpawner.h"
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#include "BlueprintDelegateNodeSpawner.h"
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#include "BlueprintEventNodeSpawner.h"
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#include "BlueprintFieldNodeSpawner.h"
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#include "BlueprintFunctionNodeSpawner.h"
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#include "BlueprintVariableNodeSpawner.h"
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#include "EdGraphSchema_K2.h"
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#include "EdGraphSchema_K2_Actions.h"
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#include "K2Node.h"
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#include "K2Node_ActorBoundEvent.h"
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#include "K2Node_AddComponent.h"
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#include "K2Node_AddComponentByClass.h"
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#include "K2Node_AddDelegate.h"
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#include "K2Node_AddPinInterface.h"
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#include "K2Node_AssignDelegate.h"
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#include "K2Node_AssignmentStatement.h"
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#include "K2Node_AsyncAction.h"
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#include "K2Node_BaseAsyncTask.h"
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#include "K2Node_BaseMCDelegate.h"
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#include "K2Node_BitmaskLiteral.h"
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#include "K2Node_BreakStruct.h"
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#include "K2Node_CallArrayFunction.h"
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#include "K2Node_CallDataTableFunction.h"
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#include "K2Node_CallDelegate.h"
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#include "K2Node_CallFunction.h"
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#include "K2Node_CallFunctionOnMember.h"
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#include "K2Node_CallMaterialParameterCollectionFunction.h"
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#include "K2Node_CallParentFunction.h"
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#include "K2Node_CastByteToEnum.h"
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#include "K2Node_ClassDynamicCast.h"
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#include "K2Node_ClearDelegate.h"
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#include "K2Node_CommutativeAssociativeBinaryOperator.h"
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#include "K2Node_ComponentBoundEvent.h"
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#include "K2Node_Composite.h"
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#include "K2Node_ConstructObjectFromClass.h"
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#include "K2Node_ConvertAsset.h"
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#include "K2Node_Copy.h"
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#include "K2Node_CreateDelegate.h"
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#include "K2Node_CustomEvent.h"
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#include "K2Node_DeadClass.h"
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#include "K2Node_DelegateSet.h"
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#include "K2Node_DoOnceMultiInput.h"
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#include "K2Node_DynamicCast.h"
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#include "K2Node_EaseFunction.h"
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#include "K2Node_EditablePinBase.h"
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#include "K2Node_EnumEquality.h"
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#include "K2Node_EnumInequality.h"
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#include "K2Node_EnumLiteral.h"
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#include "K2Node_Event.h"
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#include "K2Node_EventNodeInterface.h"
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#include "K2Node_ExecutionSequence.h"
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#include "K2Node_ExternalGraphInterface.h"
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#include "K2Node_ForEachElementInEnum.h"
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#include "K2Node_FormatText.h"
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#include "K2Node_FunctionEntry.h"
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#include "K2Node_FunctionResult.h"
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#include "K2Node_FunctionTerminator.h"
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#include "K2Node_GeneratedBoundEvent.h"
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#include "K2Node_GenericCreateObject.h"
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#include "K2Node_GenericToText.h"
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#include "K2Node_GetArrayItem.h"
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#include "K2Node_GetClassDefaults.h"
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#include "K2Node_GetDataTableRow.h"
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#include "K2Node_GetEnumeratorName.h"
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#include "K2Node_GetEnumeratorNameAsString.h"
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#include "K2Node_GetInputAxisKeyValue.h"
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#include "K2Node_GetInputAxisValue.h"
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#include "K2Node_GetInputVectorAxisValue.h"
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#include "K2Node_GetNumEnumEntries.h"
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#include "K2Node_GetSubsystem.h"
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#include "K2Node_IfThenElse.h"
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#include "K2Node_InputAction.h"
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#include "K2Node_InputActionEvent.h"
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#include "K2Node_InputAxisEvent.h"
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#include "K2Node_InputAxisKeyEvent.h"
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#include "K2Node_InputKey.h"
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#include "K2Node_InputKeyEvent.h"
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#include "K2Node_InputTouch.h"
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#include "K2Node_InputTouchEvent.h"
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#include "K2Node_InputVectorAxisEvent.h"
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#include "K2Node_InstancedStruct.h"
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#include "K2Node_Knot.h"
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#include "K2Node_Literal.h"
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#include "K2Node_LoadAsset.h"
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#include "K2Node_LocalVariable.h"
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#include "K2Node_MacroInstance.h"
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#include "K2Node_MakeArray.h"
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#include "K2Node_MakeContainer.h"
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#include "K2Node_MakeMap.h"
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#include "K2Node_MakeSet.h"
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#include "K2Node_MakeStruct.h"
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#include "K2Node_MakeVariable.h"
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#include "K2Node_MapForEach.h"
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#include "K2Node_MathExpression.h"
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#include "K2Node_Message.h"
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#include "K2Node_MultiGate.h"
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#include "K2Node_PromotableOperator.h"
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#include "K2Node_PureAssignmentStatement.h"
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#include "K2Node_RemoveDelegate.h"
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#include "K2Node_Select.h"
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#include "K2Node_Self.h"
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#include "K2Node_SetFieldsInStruct.h"
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#include "K2Node_SetForEach.h"
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#include "K2Node_SetVariableOnPersistentFrame.h"
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#include "K2Node_SpawnActor.h"
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#include "K2Node_SpawnActorFromClass.h"
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#include "K2Node_StructMemberGet.h"
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#include "K2Node_StructMemberSet.h"
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#include "K2Node_StructOperation.h"
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#include "K2Node_Switch.h"
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#include "K2Node_SwitchEnum.h"
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#include "K2Node_SwitchInteger.h"
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#include "K2Node_SwitchName.h"
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#include "K2Node_SwitchString.h"
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#include "K2Node_TemporaryVariable.h"
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#include "K2Node_Timeline.h"
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#include "K2Node_Tunnel.h"
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#include "K2Node_TunnelBoundary.h"
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#include "K2Node_Variable.h"
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#include "K2Node_VariableGet.h"
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#include "K2Node_VariableSet.h"
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#include "K2Node_VariableSetRef.h"
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#include "NodeDependingOnEnumInterface.h"
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