// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #pragma once #include "BlueprintAssetNodeSpawner.h" #include "BlueprintBoundEventNodeSpawner.h" #include "BlueprintBoundNodeSpawner.h" #include "BlueprintComponentNodeSpawner.h" #include "BlueprintDelegateNodeSpawner.h" #include "BlueprintEventNodeSpawner.h" #include "BlueprintFieldNodeSpawner.h" #include "BlueprintFunctionNodeSpawner.h" #include "BlueprintVariableNodeSpawner.h" #include "EdGraphSchema_K2.h" #include "EdGraphSchema_K2_Actions.h" #include "K2Node.h" #include "K2Node_ActorBoundEvent.h" #include "K2Node_AddComponent.h" #include "K2Node_AddComponentByClass.h" #include "K2Node_AddDelegate.h" #include "K2Node_AddPinInterface.h" #include "K2Node_AssignDelegate.h" #include "K2Node_AssignmentStatement.h" #include "K2Node_AsyncAction.h" #include "K2Node_BaseAsyncTask.h" #include "K2Node_BaseMCDelegate.h" #include "K2Node_BitmaskLiteral.h" #include "K2Node_BreakStruct.h" #include "K2Node_CallArrayFunction.h" #include "K2Node_CallDataTableFunction.h" #include "K2Node_CallDelegate.h" #include "K2Node_CallFunction.h" #include "K2Node_CallFunctionOnMember.h" #include "K2Node_CallMaterialParameterCollectionFunction.h" #include "K2Node_CallParentFunction.h" #include "K2Node_CastByteToEnum.h" #include "K2Node_ClassDynamicCast.h" #include "K2Node_ClearDelegate.h" #include "K2Node_CommutativeAssociativeBinaryOperator.h" #include "K2Node_ComponentBoundEvent.h" #include "K2Node_Composite.h" #include "K2Node_ConstructObjectFromClass.h" #include "K2Node_ConvertAsset.h" #include "K2Node_Copy.h" #include "K2Node_CreateDelegate.h" #include "K2Node_CustomEvent.h" #include "K2Node_DeadClass.h" #include "K2Node_DelegateSet.h" #include "K2Node_DoOnceMultiInput.h" #include "K2Node_DynamicCast.h" #include "K2Node_EaseFunction.h" #include "K2Node_EditablePinBase.h" #include "K2Node_EnumEquality.h" #include "K2Node_EnumInequality.h" #include "K2Node_EnumLiteral.h" #include "K2Node_Event.h" #include "K2Node_EventNodeInterface.h" #include "K2Node_ExecutionSequence.h" #include "K2Node_ExternalGraphInterface.h" #include "K2Node_ForEachElementInEnum.h" #include "K2Node_FormatText.h" #include "K2Node_FunctionEntry.h" #include "K2Node_FunctionResult.h" #include "K2Node_FunctionTerminator.h" #include "K2Node_GeneratedBoundEvent.h" #include "K2Node_GenericCreateObject.h" #include "K2Node_GenericToText.h" #include "K2Node_GetArrayItem.h" #include "K2Node_GetClassDefaults.h" #include "K2Node_GetDataTableRow.h" #include "K2Node_GetEnumeratorName.h" #include "K2Node_GetEnumeratorNameAsString.h" #include "K2Node_GetInputAxisKeyValue.h" #include "K2Node_GetInputAxisValue.h" #include "K2Node_GetInputVectorAxisValue.h" #include "K2Node_GetNumEnumEntries.h" #include "K2Node_GetSubsystem.h" #include "K2Node_IfThenElse.h" #include "K2Node_InputAction.h" #include "K2Node_InputActionEvent.h" #include "K2Node_InputAxisEvent.h" #include "K2Node_InputAxisKeyEvent.h" #include "K2Node_InputKey.h" #include "K2Node_InputKeyEvent.h" #include "K2Node_InputTouch.h" #include "K2Node_InputTouchEvent.h" #include "K2Node_InputVectorAxisEvent.h" #include "K2Node_InstancedStruct.h" #include "K2Node_Knot.h" #include "K2Node_Literal.h" #include "K2Node_LoadAsset.h" #include "K2Node_LocalVariable.h" #include "K2Node_MacroInstance.h" #include "K2Node_MakeArray.h" #include "K2Node_MakeContainer.h" #include "K2Node_MakeMap.h" #include "K2Node_MakeSet.h" #include "K2Node_MakeStruct.h" #include "K2Node_MakeVariable.h" #include "K2Node_MapForEach.h" #include "K2Node_MathExpression.h" #include "K2Node_Message.h" #include "K2Node_MultiGate.h" #include "K2Node_PromotableOperator.h" #include "K2Node_PureAssignmentStatement.h" #include "K2Node_RemoveDelegate.h" #include "K2Node_Select.h" #include "K2Node_Self.h" #include "K2Node_SetFieldsInStruct.h" #include "K2Node_SetForEach.h" #include "K2Node_SetVariableOnPersistentFrame.h" #include "K2Node_SpawnActor.h" #include "K2Node_SpawnActorFromClass.h" #include "K2Node_StructMemberGet.h" #include "K2Node_StructMemberSet.h" #include "K2Node_StructOperation.h" #include "K2Node_Switch.h" #include "K2Node_SwitchEnum.h" #include "K2Node_SwitchInteger.h" #include "K2Node_SwitchName.h" #include "K2Node_SwitchString.h" #include "K2Node_TemporaryVariable.h" #include "K2Node_Timeline.h" #include "K2Node_Tunnel.h" #include "K2Node_TunnelBoundary.h" #include "K2Node_Variable.h" #include "K2Node_VariableGet.h" #include "K2Node_VariableSet.h" #include "K2Node_VariableSetRef.h" #include "NodeDependingOnEnumInterface.h"