139 lines
8.0 KiB
C++
139 lines
8.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "BlueprintAssetNodeSpawner.h"
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#include "AssetRegistry/AssetData.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeBlueprintAssetNodeSpawner() {}
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// ********** Begin Cross Module References ********************************************************
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BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UBlueprintAssetNodeSpawner();
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BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UBlueprintAssetNodeSpawner_NoRegister();
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BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UBlueprintNodeSpawner();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FAssetData();
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UPackage* Z_Construct_UPackage__Script_BlueprintGraph();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UBlueprintAssetNodeSpawner ***********************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UBlueprintAssetNodeSpawner;
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UClass* UBlueprintAssetNodeSpawner::GetPrivateStaticClass()
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{
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using TClass = UBlueprintAssetNodeSpawner;
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if (!Z_Registration_Info_UClass_UBlueprintAssetNodeSpawner.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("BlueprintAssetNodeSpawner"),
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Z_Registration_Info_UClass_UBlueprintAssetNodeSpawner.InnerSingleton,
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StaticRegisterNativesUBlueprintAssetNodeSpawner,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UBlueprintAssetNodeSpawner.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UBlueprintAssetNodeSpawner_NoRegister()
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{
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return UBlueprintAssetNodeSpawner::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * Takes care of spawning various asset related nodes (nodes associated with \n * an asset).\n */" },
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{ "IncludePath", "BlueprintAssetNodeSpawner.h" },
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{ "ModuleRelativePath", "Classes/BlueprintAssetNodeSpawner.h" },
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{ "ToolTip", "Takes care of spawning various asset related nodes (nodes associated with\nan asset)." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AssetData_MetaData[] = {
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{ "Comment", "/** The asset to configure new nodes with. */" },
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{ "ModuleRelativePath", "Classes/BlueprintAssetNodeSpawner.h" },
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{ "ToolTip", "The asset to configure new nodes with." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UBlueprintAssetNodeSpawner constinit property declarations ***************
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static const UECodeGen_Private::FStructPropertyParams NewProp_AssetData;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UBlueprintAssetNodeSpawner constinit property declarations *****************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UBlueprintAssetNodeSpawner>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics
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// ********** Begin Class UBlueprintAssetNodeSpawner Property Definitions **************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::NewProp_AssetData = { "AssetData", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlueprintAssetNodeSpawner, AssetData), Z_Construct_UScriptStruct_FAssetData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AssetData_MetaData), NewProp_AssetData_MetaData) }; // 3308834901
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::NewProp_AssetData,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::PropPointers) < 2048);
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// ********** End Class UBlueprintAssetNodeSpawner Property Definitions ****************************
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UObject* (*const Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UBlueprintNodeSpawner,
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(UObject* (*)())Z_Construct_UPackage__Script_BlueprintGraph,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::ClassParams = {
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&UBlueprintAssetNodeSpawner::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::PropPointers),
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0,
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0x000800A8u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::Class_MetaDataParams), Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::Class_MetaDataParams)
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};
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void UBlueprintAssetNodeSpawner::StaticRegisterNativesUBlueprintAssetNodeSpawner()
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{
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}
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UClass* Z_Construct_UClass_UBlueprintAssetNodeSpawner()
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{
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if (!Z_Registration_Info_UClass_UBlueprintAssetNodeSpawner.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBlueprintAssetNodeSpawner.OuterSingleton, Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UBlueprintAssetNodeSpawner.OuterSingleton;
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}
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UBlueprintAssetNodeSpawner::UBlueprintAssetNodeSpawner(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBlueprintAssetNodeSpawner);
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UBlueprintAssetNodeSpawner::~UBlueprintAssetNodeSpawner() {}
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// ********** End Class UBlueprintAssetNodeSpawner *************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintAssetNodeSpawner_h__Script_BlueprintGraph_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UBlueprintAssetNodeSpawner, UBlueprintAssetNodeSpawner::StaticClass, TEXT("UBlueprintAssetNodeSpawner"), &Z_Registration_Info_UClass_UBlueprintAssetNodeSpawner, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBlueprintAssetNodeSpawner), 2105771440U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintAssetNodeSpawner_h__Script_BlueprintGraph_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintAssetNodeSpawner_h__Script_BlueprintGraph_450210717{
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TEXT("/Script/BlueprintGraph"),
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Z_CompiledInDeferFile_FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintAssetNodeSpawner_h__Script_BlueprintGraph_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintAssetNodeSpawner_h__Script_BlueprintGraph_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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