// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "BlueprintAssetNodeSpawner.h" #include "AssetRegistry/AssetData.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeBlueprintAssetNodeSpawner() {} // ********** Begin Cross Module References ******************************************************** BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UBlueprintAssetNodeSpawner(); BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UBlueprintAssetNodeSpawner_NoRegister(); BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UBlueprintNodeSpawner(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FAssetData(); UPackage* Z_Construct_UPackage__Script_BlueprintGraph(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UBlueprintAssetNodeSpawner *********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UBlueprintAssetNodeSpawner; UClass* UBlueprintAssetNodeSpawner::GetPrivateStaticClass() { using TClass = UBlueprintAssetNodeSpawner; if (!Z_Registration_Info_UClass_UBlueprintAssetNodeSpawner.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("BlueprintAssetNodeSpawner"), Z_Registration_Info_UClass_UBlueprintAssetNodeSpawner.InnerSingleton, StaticRegisterNativesUBlueprintAssetNodeSpawner, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UBlueprintAssetNodeSpawner.InnerSingleton; } UClass* Z_Construct_UClass_UBlueprintAssetNodeSpawner_NoRegister() { return UBlueprintAssetNodeSpawner::GetPrivateStaticClass(); } struct Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * Takes care of spawning various asset related nodes (nodes associated with \n * an asset).\n */" }, { "IncludePath", "BlueprintAssetNodeSpawner.h" }, { "ModuleRelativePath", "Classes/BlueprintAssetNodeSpawner.h" }, { "ToolTip", "Takes care of spawning various asset related nodes (nodes associated with\nan asset)." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AssetData_MetaData[] = { { "Comment", "/** The asset to configure new nodes with. */" }, { "ModuleRelativePath", "Classes/BlueprintAssetNodeSpawner.h" }, { "ToolTip", "The asset to configure new nodes with." }, }; #endif // WITH_METADATA // ********** Begin Class UBlueprintAssetNodeSpawner constinit property declarations *************** static const UECodeGen_Private::FStructPropertyParams NewProp_AssetData; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UBlueprintAssetNodeSpawner constinit property declarations ***************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics // ********** Begin Class UBlueprintAssetNodeSpawner Property Definitions ************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::NewProp_AssetData = { "AssetData", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlueprintAssetNodeSpawner, AssetData), Z_Construct_UScriptStruct_FAssetData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AssetData_MetaData), NewProp_AssetData_MetaData) }; // 3308834901 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::NewProp_AssetData, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::PropPointers) < 2048); // ********** End Class UBlueprintAssetNodeSpawner Property Definitions **************************** UObject* (*const Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBlueprintNodeSpawner, (UObject* (*)())Z_Construct_UPackage__Script_BlueprintGraph, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::ClassParams = { &UBlueprintAssetNodeSpawner::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::PropPointers), 0, 0x000800A8u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::Class_MetaDataParams), Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::Class_MetaDataParams) }; void UBlueprintAssetNodeSpawner::StaticRegisterNativesUBlueprintAssetNodeSpawner() { } UClass* Z_Construct_UClass_UBlueprintAssetNodeSpawner() { if (!Z_Registration_Info_UClass_UBlueprintAssetNodeSpawner.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBlueprintAssetNodeSpawner.OuterSingleton, Z_Construct_UClass_UBlueprintAssetNodeSpawner_Statics::ClassParams); } return Z_Registration_Info_UClass_UBlueprintAssetNodeSpawner.OuterSingleton; } UBlueprintAssetNodeSpawner::UBlueprintAssetNodeSpawner(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBlueprintAssetNodeSpawner); UBlueprintAssetNodeSpawner::~UBlueprintAssetNodeSpawner() {} // ********** End Class UBlueprintAssetNodeSpawner ************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintAssetNodeSpawner_h__Script_BlueprintGraph_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UBlueprintAssetNodeSpawner, UBlueprintAssetNodeSpawner::StaticClass, TEXT("UBlueprintAssetNodeSpawner"), &Z_Registration_Info_UClass_UBlueprintAssetNodeSpawner, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBlueprintAssetNodeSpawner), 2105771440U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintAssetNodeSpawner_h__Script_BlueprintGraph_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintAssetNodeSpawner_h__Script_BlueprintGraph_450210717{ TEXT("/Script/BlueprintGraph"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintAssetNodeSpawner_h__Script_BlueprintGraph_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintAssetNodeSpawner_h__Script_BlueprintGraph_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS