74 lines
3.4 KiB
C++
74 lines
3.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
/*===========================================================================
|
|
Generated code exported from UnrealHeaderTool.
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
===========================================================================*/
|
|
|
|
// IWYU pragma: private, include "AssetToolsSettings.h"
|
|
|
|
#ifdef ASSETTOOLS_AssetToolsSettings_generated_h
|
|
#error "AssetToolsSettings.generated.h already included, missing '#pragma once' in AssetToolsSettings.h"
|
|
#endif
|
|
#define ASSETTOOLS_AssetToolsSettings_generated_h
|
|
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/ScriptMacros.h"
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
|
|
// ********** Begin ScriptStruct FAdvancedCopyMap **************************************************
|
|
struct Z_Construct_UScriptStruct_FAdvancedCopyMap_Statics;
|
|
#define FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_15_GENERATED_BODY \
|
|
friend struct ::Z_Construct_UScriptStruct_FAdvancedCopyMap_Statics; \
|
|
ASSETTOOLS_API static class UScriptStruct* StaticStruct();
|
|
|
|
|
|
struct FAdvancedCopyMap;
|
|
// ********** End ScriptStruct FAdvancedCopyMap ****************************************************
|
|
|
|
// ********** Begin Class UAssetToolsSettings ******************************************************
|
|
struct Z_Construct_UClass_UAssetToolsSettings_Statics;
|
|
ASSETTOOLS_API UClass* Z_Construct_UClass_UAssetToolsSettings_NoRegister();
|
|
|
|
#define FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_30_INCLASS_NO_PURE_DECLS \
|
|
private: \
|
|
static void StaticRegisterNativesUAssetToolsSettings(); \
|
|
friend struct ::Z_Construct_UClass_UAssetToolsSettings_Statics; \
|
|
static UClass* GetPrivateStaticClass(); \
|
|
friend ASSETTOOLS_API UClass* ::Z_Construct_UClass_UAssetToolsSettings_NoRegister(); \
|
|
public: \
|
|
DECLARE_CLASS2(UAssetToolsSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/AssetTools"), Z_Construct_UClass_UAssetToolsSettings_NoRegister) \
|
|
DECLARE_SERIALIZER(UAssetToolsSettings) \
|
|
static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
|
|
|
|
|
|
|
|
#define FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_30_ENHANCED_CONSTRUCTORS \
|
|
/** Deleted move- and copy-constructors, should never be used */ \
|
|
UAssetToolsSettings(UAssetToolsSettings&&) = delete; \
|
|
UAssetToolsSettings(const UAssetToolsSettings&) = delete; \
|
|
DECLARE_VTABLE_PTR_HELPER_CTOR(ASSETTOOLS_API, UAssetToolsSettings); \
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetToolsSettings); \
|
|
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetToolsSettings) \
|
|
ASSETTOOLS_API virtual ~UAssetToolsSettings();
|
|
|
|
|
|
#define FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_27_PROLOG
|
|
#define FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_30_GENERATED_BODY \
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
|
public: \
|
|
FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_30_INCLASS_NO_PURE_DECLS \
|
|
FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_30_ENHANCED_CONSTRUCTORS \
|
|
private: \
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
|
|
|
|
class UAssetToolsSettings;
|
|
|
|
// ********** End Class UAssetToolsSettings ********************************************************
|
|
|
|
#undef CURRENT_FILE_ID
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|