// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AssetToolsSettings.h" #ifdef ASSETTOOLS_AssetToolsSettings_generated_h #error "AssetToolsSettings.generated.h already included, missing '#pragma once' in AssetToolsSettings.h" #endif #define ASSETTOOLS_AssetToolsSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAdvancedCopyMap ************************************************** struct Z_Construct_UScriptStruct_FAdvancedCopyMap_Statics; #define FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAdvancedCopyMap_Statics; \ ASSETTOOLS_API static class UScriptStruct* StaticStruct(); struct FAdvancedCopyMap; // ********** End ScriptStruct FAdvancedCopyMap **************************************************** // ********** Begin Class UAssetToolsSettings ****************************************************** struct Z_Construct_UClass_UAssetToolsSettings_Statics; ASSETTOOLS_API UClass* Z_Construct_UClass_UAssetToolsSettings_NoRegister(); #define FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_30_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAssetToolsSettings(); \ friend struct ::Z_Construct_UClass_UAssetToolsSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ASSETTOOLS_API UClass* ::Z_Construct_UClass_UAssetToolsSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UAssetToolsSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/AssetTools"), Z_Construct_UClass_UAssetToolsSettings_NoRegister) \ DECLARE_SERIALIZER(UAssetToolsSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ #define FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_30_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UAssetToolsSettings(UAssetToolsSettings&&) = delete; \ UAssetToolsSettings(const UAssetToolsSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ASSETTOOLS_API, UAssetToolsSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetToolsSettings); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetToolsSettings) \ ASSETTOOLS_API virtual ~UAssetToolsSettings(); #define FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_27_PROLOG #define FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_30_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_30_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_30_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAssetToolsSettings; // ********** End Class UAssetToolsSettings ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS