Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetDefinition/UHT/AssetDefinitionRegistry.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
3.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinitionRegistry.h"
#ifdef ASSETDEFINITION_AssetDefinitionRegistry_generated_h
#error "AssetDefinitionRegistry.generated.h already included, missing '#pragma once' in AssetDefinitionRegistry.h"
#endif
#define ASSETDEFINITION_AssetDefinitionRegistry_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinitionRegistry *************************************************
struct Z_Construct_UClass_UAssetDefinitionRegistry_Statics;
ASSETDEFINITION_API UClass* Z_Construct_UClass_UAssetDefinitionRegistry_NoRegister();
#define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinitionRegistry_h_20_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinitionRegistry(); \
friend struct ::Z_Construct_UClass_UAssetDefinitionRegistry_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ASSETDEFINITION_API UClass* ::Z_Construct_UClass_UAssetDefinitionRegistry_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinitionRegistry, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AssetDefinition"), Z_Construct_UClass_UAssetDefinitionRegistry_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinitionRegistry) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Editor");} \
#define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinitionRegistry_h_20_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinitionRegistry(UAssetDefinitionRegistry&&) = delete; \
UAssetDefinitionRegistry(const UAssetDefinitionRegistry&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ASSETDEFINITION_API, UAssetDefinitionRegistry); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinitionRegistry); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinitionRegistry) \
ASSETDEFINITION_API virtual ~UAssetDefinitionRegistry();
#define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinitionRegistry_h_17_PROLOG
#define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinitionRegistry_h_20_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinitionRegistry_h_20_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinitionRegistry_h_20_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinitionRegistry;
// ********** End Class UAssetDefinitionRegistry ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinitionRegistry_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS