63 lines
3.2 KiB
C++
63 lines
3.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AnimSequencerController.h"
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#ifdef ANIMATIONDATA_AnimSequencerController_generated_h
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#error "AnimSequencerController.generated.h already included, missing '#pragma once' in AnimSequencerController.h"
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#endif
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#define ANIMATIONDATA_AnimSequencerController_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UAnimSequencerController *************************************************
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struct Z_Construct_UClass_UAnimSequencerController_Statics;
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ANIMATIONDATA_API UClass* Z_Construct_UClass_UAnimSequencerController_NoRegister();
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#define FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerController_h_15_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAnimSequencerController(); \
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friend struct ::Z_Construct_UClass_UAnimSequencerController_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ANIMATIONDATA_API UClass* ::Z_Construct_UClass_UAnimSequencerController_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAnimSequencerController, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimationData"), Z_Construct_UClass_UAnimSequencerController_NoRegister) \
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DECLARE_SERIALIZER(UAnimSequencerController) \
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virtual UObject* _getUObject() const override { return const_cast<UAnimSequencerController*>(this); }
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#define FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerController_h_15_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAnimSequencerController(UAnimSequencerController&&) = delete; \
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UAnimSequencerController(const UAnimSequencerController&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAnimSequencerController); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimSequencerController); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAnimSequencerController) \
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NO_API virtual ~UAnimSequencerController();
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#define FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerController_h_12_PROLOG
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#define FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerController_h_15_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerController_h_15_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerController_h_15_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAnimSequencerController;
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// ********** End Class UAnimSequencerController ***************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerController_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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