// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimSequencerController.h" #ifdef ANIMATIONDATA_AnimSequencerController_generated_h #error "AnimSequencerController.generated.h already included, missing '#pragma once' in AnimSequencerController.h" #endif #define ANIMATIONDATA_AnimSequencerController_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimSequencerController ************************************************* struct Z_Construct_UClass_UAnimSequencerController_Statics; ANIMATIONDATA_API UClass* Z_Construct_UClass_UAnimSequencerController_NoRegister(); #define FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerController_h_15_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimSequencerController(); \ friend struct ::Z_Construct_UClass_UAnimSequencerController_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMATIONDATA_API UClass* ::Z_Construct_UClass_UAnimSequencerController_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimSequencerController, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimationData"), Z_Construct_UClass_UAnimSequencerController_NoRegister) \ DECLARE_SERIALIZER(UAnimSequencerController) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerController_h_15_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimSequencerController(UAnimSequencerController&&) = delete; \ UAnimSequencerController(const UAnimSequencerController&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAnimSequencerController); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimSequencerController); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAnimSequencerController) \ NO_API virtual ~UAnimSequencerController(); #define FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerController_h_12_PROLOG #define FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerController_h_15_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerController_h_15_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerController_h_15_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimSequencerController; // ********** End Class UAnimSequencerController *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerController_h PRAGMA_ENABLE_DEPRECATION_WARNINGS