Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationBlueprintLibrary/UHT/AnimationAttributeBlueprintLibrary.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

75 lines
4.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimationAttributeBlueprintLibrary.h"
#ifdef ANIMATIONBLUEPRINTLIBRARY_AnimationAttributeBlueprintLibrary_generated_h
#error "AnimationAttributeBlueprintLibrary.generated.h already included, missing '#pragma once' in AnimationAttributeBlueprintLibrary.h"
#endif
#define ANIMATIONBLUEPRINTLIBRARY_AnimationAttributeBlueprintLibrary_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class IAnimationDataController;
class IAnimationDataModel;
struct FAnimationAttributeIdentifier;
// ********** Begin Class UAnimationAttributeBlueprintLibrary **************************************
struct Z_Construct_UClass_UAnimationAttributeBlueprintLibrary_Statics;
struct Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_SetAttributeKey_Statics; \
struct Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_SetAttributeKeys_Statics; \
struct Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_GetAttributeKey_Statics; \
struct Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_GetAttributeKeys_Statics; \
ANIMATIONBLUEPRINTLIBRARY_API UClass* Z_Construct_UClass_UAnimationAttributeBlueprintLibrary_NoRegister();
#define FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h_29_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimationAttributeBlueprintLibrary(); \
friend struct ::Z_Construct_UClass_UAnimationAttributeBlueprintLibrary_Statics; \
friend struct ::Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_SetAttributeKey_Statics; \
friend struct ::Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_SetAttributeKeys_Statics; \
friend struct ::Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_GetAttributeKey_Statics; \
friend struct ::Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_GetAttributeKeys_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMATIONBLUEPRINTLIBRARY_API UClass* ::Z_Construct_UClass_UAnimationAttributeBlueprintLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimationAttributeBlueprintLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimationBlueprintLibrary"), Z_Construct_UClass_UAnimationAttributeBlueprintLibrary_NoRegister) \
DECLARE_SERIALIZER(UAnimationAttributeBlueprintLibrary)
#define FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h_29_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ANIMATIONBLUEPRINTLIBRARY_API UAnimationAttributeBlueprintLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimationAttributeBlueprintLibrary(UAnimationAttributeBlueprintLibrary&&) = delete; \
UAnimationAttributeBlueprintLibrary(const UAnimationAttributeBlueprintLibrary&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMATIONBLUEPRINTLIBRARY_API, UAnimationAttributeBlueprintLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationAttributeBlueprintLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationAttributeBlueprintLibrary) \
ANIMATIONBLUEPRINTLIBRARY_API virtual ~UAnimationAttributeBlueprintLibrary();
#define FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h_26_PROLOG
#define FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h_29_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h_29_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h_29_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimationAttributeBlueprintLibrary;
// ********** End Class UAnimationAttributeBlueprintLibrary ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS