75 lines
4.5 KiB
C++
75 lines
4.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AnimationAttributeBlueprintLibrary.h"
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#ifdef ANIMATIONBLUEPRINTLIBRARY_AnimationAttributeBlueprintLibrary_generated_h
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#error "AnimationAttributeBlueprintLibrary.generated.h already included, missing '#pragma once' in AnimationAttributeBlueprintLibrary.h"
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#endif
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#define ANIMATIONBLUEPRINTLIBRARY_AnimationAttributeBlueprintLibrary_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class IAnimationDataController;
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class IAnimationDataModel;
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struct FAnimationAttributeIdentifier;
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// ********** Begin Class UAnimationAttributeBlueprintLibrary **************************************
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struct Z_Construct_UClass_UAnimationAttributeBlueprintLibrary_Statics;
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struct Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_SetAttributeKey_Statics; \
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struct Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_SetAttributeKeys_Statics; \
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struct Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_GetAttributeKey_Statics; \
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struct Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_GetAttributeKeys_Statics; \
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ANIMATIONBLUEPRINTLIBRARY_API UClass* Z_Construct_UClass_UAnimationAttributeBlueprintLibrary_NoRegister();
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#define FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h_29_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAnimationAttributeBlueprintLibrary(); \
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friend struct ::Z_Construct_UClass_UAnimationAttributeBlueprintLibrary_Statics; \
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friend struct ::Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_SetAttributeKey_Statics; \
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friend struct ::Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_SetAttributeKeys_Statics; \
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friend struct ::Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_GetAttributeKey_Statics; \
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friend struct ::Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_GetAttributeKeys_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ANIMATIONBLUEPRINTLIBRARY_API UClass* ::Z_Construct_UClass_UAnimationAttributeBlueprintLibrary_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAnimationAttributeBlueprintLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimationBlueprintLibrary"), Z_Construct_UClass_UAnimationAttributeBlueprintLibrary_NoRegister) \
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DECLARE_SERIALIZER(UAnimationAttributeBlueprintLibrary)
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#define FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h_29_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ANIMATIONBLUEPRINTLIBRARY_API UAnimationAttributeBlueprintLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAnimationAttributeBlueprintLibrary(UAnimationAttributeBlueprintLibrary&&) = delete; \
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UAnimationAttributeBlueprintLibrary(const UAnimationAttributeBlueprintLibrary&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMATIONBLUEPRINTLIBRARY_API, UAnimationAttributeBlueprintLibrary); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationAttributeBlueprintLibrary); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationAttributeBlueprintLibrary) \
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ANIMATIONBLUEPRINTLIBRARY_API virtual ~UAnimationAttributeBlueprintLibrary();
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#define FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h_26_PROLOG
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#define FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h_29_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h_29_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h_29_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAnimationAttributeBlueprintLibrary;
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// ********** End Class UAnimationAttributeBlueprintLibrary ****************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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