// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimationAttributeBlueprintLibrary.h" #ifdef ANIMATIONBLUEPRINTLIBRARY_AnimationAttributeBlueprintLibrary_generated_h #error "AnimationAttributeBlueprintLibrary.generated.h already included, missing '#pragma once' in AnimationAttributeBlueprintLibrary.h" #endif #define ANIMATIONBLUEPRINTLIBRARY_AnimationAttributeBlueprintLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class IAnimationDataController; class IAnimationDataModel; struct FAnimationAttributeIdentifier; // ********** Begin Class UAnimationAttributeBlueprintLibrary ************************************** struct Z_Construct_UClass_UAnimationAttributeBlueprintLibrary_Statics; struct Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_SetAttributeKey_Statics; \ struct Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_SetAttributeKeys_Statics; \ struct Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_GetAttributeKey_Statics; \ struct Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_GetAttributeKeys_Statics; \ ANIMATIONBLUEPRINTLIBRARY_API UClass* Z_Construct_UClass_UAnimationAttributeBlueprintLibrary_NoRegister(); #define FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h_29_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimationAttributeBlueprintLibrary(); \ friend struct ::Z_Construct_UClass_UAnimationAttributeBlueprintLibrary_Statics; \ friend struct ::Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_SetAttributeKey_Statics; \ friend struct ::Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_SetAttributeKeys_Statics; \ friend struct ::Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_GetAttributeKey_Statics; \ friend struct ::Z_Construct_UFunction_UAnimationAttributeBlueprintLibrary_GetAttributeKeys_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMATIONBLUEPRINTLIBRARY_API UClass* ::Z_Construct_UClass_UAnimationAttributeBlueprintLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimationAttributeBlueprintLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimationBlueprintLibrary"), Z_Construct_UClass_UAnimationAttributeBlueprintLibrary_NoRegister) \ DECLARE_SERIALIZER(UAnimationAttributeBlueprintLibrary) #define FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h_29_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMATIONBLUEPRINTLIBRARY_API UAnimationAttributeBlueprintLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimationAttributeBlueprintLibrary(UAnimationAttributeBlueprintLibrary&&) = delete; \ UAnimationAttributeBlueprintLibrary(const UAnimationAttributeBlueprintLibrary&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMATIONBLUEPRINTLIBRARY_API, UAnimationAttributeBlueprintLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationAttributeBlueprintLibrary); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationAttributeBlueprintLibrary) \ ANIMATIONBLUEPRINTLIBRARY_API virtual ~UAnimationAttributeBlueprintLibrary(); #define FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h_26_PROLOG #define FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h_29_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h_29_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h_29_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimationAttributeBlueprintLibrary; // ********** End Class UAnimationAttributeBlueprintLibrary **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimationAttributeBlueprintLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS