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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationBlueprintLibrary/UHT/AnimPose.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

132 lines
6.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimPose.h"
#ifdef ANIMATIONBLUEPRINTLIBRARY_AnimPose_generated_h
#error "AnimPose.generated.h already included, missing '#pragma once' in AnimPose.h"
#endif
#define ANIMATIONBLUEPRINTLIBRARY_AnimPose_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UAnimBlueprint;
class UAnimSequenceBase;
class USkeletalMesh;
class USkeleton;
enum class EAnimPoseSpaces : uint8;
struct FAnimPose;
struct FAnimPoseEvaluationOptions;
// ********** Begin ScriptStruct FAnimPoseEvaluationOptions ****************************************
struct Z_Construct_UScriptStruct_FAnimPoseEvaluationOptions_Statics;
#define FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimPose_h_54_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimPoseEvaluationOptions_Statics; \
ANIMATIONBLUEPRINTLIBRARY_API static class UScriptStruct* StaticStruct();
struct FAnimPoseEvaluationOptions;
// ********** End ScriptStruct FAnimPoseEvaluationOptions ******************************************
// ********** Begin ScriptStruct FAnimPose *********************************************************
struct Z_Construct_UScriptStruct_FAnimPose_Statics;
#define FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimPose_h_89_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimPose_Statics; \
ANIMATIONBLUEPRINTLIBRARY_API static class UScriptStruct* StaticStruct();
struct FAnimPose;
// ********** End ScriptStruct FAnimPose ***********************************************************
// ********** Begin Class UAnimPoseExtensions ******************************************************
#define FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimPose_h_160_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetCurveWeight); \
DECLARE_FUNCTION(execGetCurveNames); \
DECLARE_FUNCTION(execGetReferencePose); \
DECLARE_FUNCTION(execEvaluateAnimationBlueprintWithInputPose); \
DECLARE_FUNCTION(execGetAnimPoseAtFrame); \
DECLARE_FUNCTION(execGetAnimPoseAtTime); \
DECLARE_FUNCTION(execGetSocketPose); \
DECLARE_FUNCTION(execGetSocketNames); \
DECLARE_FUNCTION(execGetRefPoseRelativeTransform); \
DECLARE_FUNCTION(execGetRelativeToRefPoseTransform); \
DECLARE_FUNCTION(execGetRelativeTransform); \
DECLARE_FUNCTION(execGetRefBonePose); \
DECLARE_FUNCTION(execSetBonePose); \
DECLARE_FUNCTION(execGetBonePose); \
DECLARE_FUNCTION(execGetBoneNames); \
DECLARE_FUNCTION(execIsValid);
struct Z_Construct_UClass_UAnimPoseExtensions_Statics;
ANIMATIONBLUEPRINTLIBRARY_API UClass* Z_Construct_UClass_UAnimPoseExtensions_NoRegister();
#define FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimPose_h_160_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimPoseExtensions(); \
friend struct ::Z_Construct_UClass_UAnimPoseExtensions_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMATIONBLUEPRINTLIBRARY_API UClass* ::Z_Construct_UClass_UAnimPoseExtensions_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimPoseExtensions, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimationBlueprintLibrary"), Z_Construct_UClass_UAnimPoseExtensions_NoRegister) \
DECLARE_SERIALIZER(UAnimPoseExtensions)
#define FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimPose_h_160_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ANIMATIONBLUEPRINTLIBRARY_API UAnimPoseExtensions(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimPoseExtensions(UAnimPoseExtensions&&) = delete; \
UAnimPoseExtensions(const UAnimPoseExtensions&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMATIONBLUEPRINTLIBRARY_API, UAnimPoseExtensions); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimPoseExtensions); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimPoseExtensions) \
ANIMATIONBLUEPRINTLIBRARY_API virtual ~UAnimPoseExtensions();
#define FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimPose_h_157_PROLOG
#define FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimPose_h_160_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimPose_h_160_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimPose_h_160_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimPose_h_160_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimPoseExtensions;
// ********** End Class UAnimPoseExtensions ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimationBlueprintLibrary_Public_AnimPose_h
// ********** Begin Enum EAnimPoseSpaces ***********************************************************
#define FOREACH_ENUM_EANIMPOSESPACES(op) \
op(EAnimPoseSpaces::Local) \
op(EAnimPoseSpaces::World)
enum class EAnimPoseSpaces : uint8;
template<> struct TIsUEnumClass<EAnimPoseSpaces> { enum { Value = true }; };
template<> ANIMATIONBLUEPRINTLIBRARY_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimPoseSpaces>();
// ********** End Enum EAnimPoseSpaces *************************************************************
// ********** Begin Enum EAnimDataEvalType *********************************************************
#define FOREACH_ENUM_EANIMDATAEVALTYPE(op) \
op(EAnimDataEvalType::Source) \
op(EAnimDataEvalType::Raw) \
op(EAnimDataEvalType::Compressed)
enum class EAnimDataEvalType : uint8;
template<> struct TIsUEnumClass<EAnimDataEvalType> { enum { Value = true }; };
template<> ANIMATIONBLUEPRINTLIBRARY_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimDataEvalType>();
// ********** End Enum EAnimDataEvalType ***********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS