Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraphRuntime/UHT/SkeletalControlLibrary.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

86 lines
4.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SkeletalControlLibrary.h"
#ifdef ANIMGRAPHRUNTIME_SkeletalControlLibrary_generated_h
#error "SkeletalControlLibrary.generated.h already included, missing '#pragma once' in SkeletalControlLibrary.h"
#endif
#define ANIMGRAPHRUNTIME_SkeletalControlLibrary_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
enum class EAnimNodeReferenceConversionResult : uint8;
struct FAnimNodeReference;
struct FSkeletalControlReference;
// ********** Begin ScriptStruct FSkeletalControlReference *****************************************
struct Z_Construct_UScriptStruct_FSkeletalControlReference_Statics;
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h_16_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkeletalControlReference_Statics; \
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNodeReference Super;
struct FSkeletalControlReference;
// ********** End ScriptStruct FSkeletalControlReference *******************************************
// ********** Begin Class USkeletalControlLibrary **************************************************
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h_26_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetAlpha); \
DECLARE_FUNCTION(execSetAlpha); \
DECLARE_FUNCTION(execConvertToSkeletalControlPure); \
DECLARE_FUNCTION(execConvertToSkeletalControl);
struct Z_Construct_UClass_USkeletalControlLibrary_Statics;
ANIMGRAPHRUNTIME_API UClass* Z_Construct_UClass_USkeletalControlLibrary_NoRegister();
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h_26_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSkeletalControlLibrary(); \
friend struct ::Z_Construct_UClass_USkeletalControlLibrary_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMGRAPHRUNTIME_API UClass* ::Z_Construct_UClass_USkeletalControlLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(USkeletalControlLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimGraphRuntime"), Z_Construct_UClass_USkeletalControlLibrary_NoRegister) \
DECLARE_SERIALIZER(USkeletalControlLibrary)
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h_26_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ANIMGRAPHRUNTIME_API USkeletalControlLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
USkeletalControlLibrary(USkeletalControlLibrary&&) = delete; \
USkeletalControlLibrary(const USkeletalControlLibrary&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPHRUNTIME_API, USkeletalControlLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalControlLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalControlLibrary) \
ANIMGRAPHRUNTIME_API virtual ~USkeletalControlLibrary();
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h_23_PROLOG
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h_26_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h_26_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h_26_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h_26_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USkeletalControlLibrary;
// ********** End Class USkeletalControlLibrary ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS