// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SkeletalControlLibrary.h" #ifdef ANIMGRAPHRUNTIME_SkeletalControlLibrary_generated_h #error "SkeletalControlLibrary.generated.h already included, missing '#pragma once' in SkeletalControlLibrary.h" #endif #define ANIMGRAPHRUNTIME_SkeletalControlLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS enum class EAnimNodeReferenceConversionResult : uint8; struct FAnimNodeReference; struct FSkeletalControlReference; // ********** Begin ScriptStruct FSkeletalControlReference ***************************************** struct Z_Construct_UScriptStruct_FSkeletalControlReference_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkeletalControlReference_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNodeReference Super; struct FSkeletalControlReference; // ********** End ScriptStruct FSkeletalControlReference ******************************************* // ********** Begin Class USkeletalControlLibrary ************************************************** #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h_26_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetAlpha); \ DECLARE_FUNCTION(execSetAlpha); \ DECLARE_FUNCTION(execConvertToSkeletalControlPure); \ DECLARE_FUNCTION(execConvertToSkeletalControl); struct Z_Construct_UClass_USkeletalControlLibrary_Statics; ANIMGRAPHRUNTIME_API UClass* Z_Construct_UClass_USkeletalControlLibrary_NoRegister(); #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h_26_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSkeletalControlLibrary(); \ friend struct ::Z_Construct_UClass_USkeletalControlLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMGRAPHRUNTIME_API UClass* ::Z_Construct_UClass_USkeletalControlLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(USkeletalControlLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimGraphRuntime"), Z_Construct_UClass_USkeletalControlLibrary_NoRegister) \ DECLARE_SERIALIZER(USkeletalControlLibrary) #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h_26_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMGRAPHRUNTIME_API USkeletalControlLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USkeletalControlLibrary(USkeletalControlLibrary&&) = delete; \ USkeletalControlLibrary(const USkeletalControlLibrary&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPHRUNTIME_API, USkeletalControlLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalControlLibrary); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalControlLibrary) \ ANIMGRAPHRUNTIME_API virtual ~USkeletalControlLibrary(); #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h_23_PROLOG #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h_26_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h_26_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h_26_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h_26_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USkeletalControlLibrary; // ********** End Class USkeletalControlLibrary **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SkeletalControlLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS