86 lines
4.4 KiB
C++
86 lines
4.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AnimationStateMachineSchema.h"
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#ifdef ANIMGRAPH_AnimationStateMachineSchema_generated_h
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#error "AnimationStateMachineSchema.generated.h already included, missing '#pragma once' in AnimationStateMachineSchema.h"
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#endif
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#define ANIMGRAPH_AnimationStateMachineSchema_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FEdGraphSchemaAction_NewStateNode *********************************
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struct Z_Construct_UScriptStruct_FEdGraphSchemaAction_NewStateNode_Statics;
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#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_22_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FEdGraphSchemaAction_NewStateNode_Statics; \
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ANIMGRAPH_API static class UScriptStruct* StaticStruct(); \
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typedef FEdGraphSchemaAction Super;
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struct FEdGraphSchemaAction_NewStateNode;
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// ********** End ScriptStruct FEdGraphSchemaAction_NewStateNode ***********************************
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// ********** Begin ScriptStruct FEdGraphSchemaAction_NewStateComment ******************************
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struct Z_Construct_UScriptStruct_FEdGraphSchemaAction_NewStateComment_Statics;
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#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_53_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FEdGraphSchemaAction_NewStateComment_Statics; \
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ANIMGRAPH_API static class UScriptStruct* StaticStruct(); \
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typedef FEdGraphSchemaAction Super;
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struct FEdGraphSchemaAction_NewStateComment;
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// ********** End ScriptStruct FEdGraphSchemaAction_NewStateComment ********************************
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// ********** Begin Class UAnimationStateMachineSchema *********************************************
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struct Z_Construct_UClass_UAnimationStateMachineSchema_Statics;
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ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimationStateMachineSchema_NoRegister();
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#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_72_INCLASS \
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private: \
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static void StaticRegisterNativesUAnimationStateMachineSchema(); \
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friend struct ::Z_Construct_UClass_UAnimationStateMachineSchema_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ANIMGRAPH_API UClass* ::Z_Construct_UClass_UAnimationStateMachineSchema_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAnimationStateMachineSchema, UEdGraphSchema, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimGraph"), Z_Construct_UClass_UAnimationStateMachineSchema_NoRegister) \
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DECLARE_SERIALIZER(UAnimationStateMachineSchema)
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#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_72_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ANIMGRAPH_API UAnimationStateMachineSchema(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationStateMachineSchema) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPH_API, UAnimationStateMachineSchema); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationStateMachineSchema); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAnimationStateMachineSchema(UAnimationStateMachineSchema&&) = delete; \
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UAnimationStateMachineSchema(const UAnimationStateMachineSchema&) = delete; \
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ANIMGRAPH_API virtual ~UAnimationStateMachineSchema();
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#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_69_PROLOG
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#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_72_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_72_INCLASS \
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FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_72_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAnimationStateMachineSchema;
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// ********** End Class UAnimationStateMachineSchema ***********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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