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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraph/UHT/AnimationStateMachineSchema.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

86 lines
4.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimationStateMachineSchema.h"
#ifdef ANIMGRAPH_AnimationStateMachineSchema_generated_h
#error "AnimationStateMachineSchema.generated.h already included, missing '#pragma once' in AnimationStateMachineSchema.h"
#endif
#define ANIMGRAPH_AnimationStateMachineSchema_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FEdGraphSchemaAction_NewStateNode *********************************
struct Z_Construct_UScriptStruct_FEdGraphSchemaAction_NewStateNode_Statics;
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_22_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FEdGraphSchemaAction_NewStateNode_Statics; \
ANIMGRAPH_API static class UScriptStruct* StaticStruct(); \
typedef FEdGraphSchemaAction Super;
struct FEdGraphSchemaAction_NewStateNode;
// ********** End ScriptStruct FEdGraphSchemaAction_NewStateNode ***********************************
// ********** Begin ScriptStruct FEdGraphSchemaAction_NewStateComment ******************************
struct Z_Construct_UScriptStruct_FEdGraphSchemaAction_NewStateComment_Statics;
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_53_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FEdGraphSchemaAction_NewStateComment_Statics; \
ANIMGRAPH_API static class UScriptStruct* StaticStruct(); \
typedef FEdGraphSchemaAction Super;
struct FEdGraphSchemaAction_NewStateComment;
// ********** End ScriptStruct FEdGraphSchemaAction_NewStateComment ********************************
// ********** Begin Class UAnimationStateMachineSchema *********************************************
struct Z_Construct_UClass_UAnimationStateMachineSchema_Statics;
ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimationStateMachineSchema_NoRegister();
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_72_INCLASS \
private: \
static void StaticRegisterNativesUAnimationStateMachineSchema(); \
friend struct ::Z_Construct_UClass_UAnimationStateMachineSchema_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMGRAPH_API UClass* ::Z_Construct_UClass_UAnimationStateMachineSchema_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimationStateMachineSchema, UEdGraphSchema, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimGraph"), Z_Construct_UClass_UAnimationStateMachineSchema_NoRegister) \
DECLARE_SERIALIZER(UAnimationStateMachineSchema)
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_72_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ANIMGRAPH_API UAnimationStateMachineSchema(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationStateMachineSchema) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPH_API, UAnimationStateMachineSchema); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationStateMachineSchema); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimationStateMachineSchema(UAnimationStateMachineSchema&&) = delete; \
UAnimationStateMachineSchema(const UAnimationStateMachineSchema&) = delete; \
ANIMGRAPH_API virtual ~UAnimationStateMachineSchema();
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_69_PROLOG
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_72_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_72_INCLASS \
FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_72_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimationStateMachineSchema;
// ********** End Class UAnimationStateMachineSchema ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS