// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimationStateMachineSchema.h" #ifdef ANIMGRAPH_AnimationStateMachineSchema_generated_h #error "AnimationStateMachineSchema.generated.h already included, missing '#pragma once' in AnimationStateMachineSchema.h" #endif #define ANIMGRAPH_AnimationStateMachineSchema_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FEdGraphSchemaAction_NewStateNode ********************************* struct Z_Construct_UScriptStruct_FEdGraphSchemaAction_NewStateNode_Statics; #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FEdGraphSchemaAction_NewStateNode_Statics; \ ANIMGRAPH_API static class UScriptStruct* StaticStruct(); \ typedef FEdGraphSchemaAction Super; struct FEdGraphSchemaAction_NewStateNode; // ********** End ScriptStruct FEdGraphSchemaAction_NewStateNode *********************************** // ********** Begin ScriptStruct FEdGraphSchemaAction_NewStateComment ****************************** struct Z_Construct_UScriptStruct_FEdGraphSchemaAction_NewStateComment_Statics; #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_53_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FEdGraphSchemaAction_NewStateComment_Statics; \ ANIMGRAPH_API static class UScriptStruct* StaticStruct(); \ typedef FEdGraphSchemaAction Super; struct FEdGraphSchemaAction_NewStateComment; // ********** End ScriptStruct FEdGraphSchemaAction_NewStateComment ******************************** // ********** Begin Class UAnimationStateMachineSchema ********************************************* struct Z_Construct_UClass_UAnimationStateMachineSchema_Statics; ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimationStateMachineSchema_NoRegister(); #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_72_INCLASS \ private: \ static void StaticRegisterNativesUAnimationStateMachineSchema(); \ friend struct ::Z_Construct_UClass_UAnimationStateMachineSchema_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMGRAPH_API UClass* ::Z_Construct_UClass_UAnimationStateMachineSchema_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimationStateMachineSchema, UEdGraphSchema, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimGraph"), Z_Construct_UClass_UAnimationStateMachineSchema_NoRegister) \ DECLARE_SERIALIZER(UAnimationStateMachineSchema) #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_72_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMGRAPH_API UAnimationStateMachineSchema(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationStateMachineSchema) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPH_API, UAnimationStateMachineSchema); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationStateMachineSchema); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimationStateMachineSchema(UAnimationStateMachineSchema&&) = delete; \ UAnimationStateMachineSchema(const UAnimationStateMachineSchema&) = delete; \ ANIMGRAPH_API virtual ~UAnimationStateMachineSchema(); #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_69_PROLOG #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_72_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_72_INCLASS \ FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h_72_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimationStateMachineSchema; // ********** End Class UAnimationStateMachineSchema *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineSchema_h PRAGMA_ENABLE_DEPRECATION_WARNINGS