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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraph/UHT/AnimationGraph.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

71 lines
3.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimationGraph.h"
#ifdef ANIMGRAPH_AnimationGraph_generated_h
#error "AnimationGraph.generated.h already included, missing '#pragma once' in AnimationGraph.h"
#endif
#define ANIMGRAPH_AnimationGraph_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UAnimGraphNode_Base;
class UClass;
// ********** Begin Class UAnimationGraph **********************************************************
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraph_h_22_RPC_WRAPPERS \
DECLARE_FUNCTION(execGetGraphNodesOfClass);
struct Z_Construct_UClass_UAnimationGraph_Statics;
ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimationGraph_NoRegister();
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraph_h_22_INCLASS \
private: \
static void StaticRegisterNativesUAnimationGraph(); \
friend struct ::Z_Construct_UClass_UAnimationGraph_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMGRAPH_API UClass* ::Z_Construct_UClass_UAnimationGraph_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimationGraph, UEdGraph, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimGraph"), Z_Construct_UClass_UAnimationGraph_NoRegister) \
DECLARE_SERIALIZER(UAnimationGraph)
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraph_h_22_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ANIMGRAPH_API UAnimationGraph(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationGraph) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPH_API, UAnimationGraph); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationGraph); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimationGraph(UAnimationGraph&&) = delete; \
UAnimationGraph(const UAnimationGraph&) = delete; \
ANIMGRAPH_API virtual ~UAnimationGraph();
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraph_h_19_PROLOG
#define FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraph_h_22_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraph_h_22_RPC_WRAPPERS \
FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraph_h_22_INCLASS \
FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraph_h_22_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimationGraph;
// ********** End Class UAnimationGraph ************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraph_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS