// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimationGraph.h" #ifdef ANIMGRAPH_AnimationGraph_generated_h #error "AnimationGraph.generated.h already included, missing '#pragma once' in AnimationGraph.h" #endif #define ANIMGRAPH_AnimationGraph_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UAnimGraphNode_Base; class UClass; // ********** Begin Class UAnimationGraph ********************************************************** #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraph_h_22_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetGraphNodesOfClass); struct Z_Construct_UClass_UAnimationGraph_Statics; ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimationGraph_NoRegister(); #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraph_h_22_INCLASS \ private: \ static void StaticRegisterNativesUAnimationGraph(); \ friend struct ::Z_Construct_UClass_UAnimationGraph_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMGRAPH_API UClass* ::Z_Construct_UClass_UAnimationGraph_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimationGraph, UEdGraph, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimGraph"), Z_Construct_UClass_UAnimationGraph_NoRegister) \ DECLARE_SERIALIZER(UAnimationGraph) #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraph_h_22_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMGRAPH_API UAnimationGraph(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationGraph) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPH_API, UAnimationGraph); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationGraph); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimationGraph(UAnimationGraph&&) = delete; \ UAnimationGraph(const UAnimationGraph&) = delete; \ ANIMGRAPH_API virtual ~UAnimationGraph(); #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraph_h_19_PROLOG #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraph_h_22_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraph_h_22_RPC_WRAPPERS \ FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraph_h_22_INCLASS \ FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraph_h_22_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimationGraph; // ********** End Class UAnimationGraph ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraph_h PRAGMA_ENABLE_DEPRECATION_WARNINGS