33 lines
1.3 KiB
C
33 lines
1.3 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
/*===========================================================================
|
|
Generated code exported from UnrealHeaderTool.
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
===========================================================================*/
|
|
|
|
// IWYU pragma: private, include "SequentialID.h"
|
|
|
|
#ifdef AIMODULE_SequentialID_generated_h
|
|
#error "SequentialID.generated.h already included, missing '#pragma once' in SequentialID.h"
|
|
#endif
|
|
#define AIMODULE_SequentialID_generated_h
|
|
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/ScriptMacros.h"
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
|
|
// ********** Begin ScriptStruct FSequentialIDBase *************************************************
|
|
struct Z_Construct_UScriptStruct_FSequentialIDBase_Statics;
|
|
#define FID_Engine_Source_Runtime_AIModule_Public_SequentialID_h_10_GENERATED_BODY \
|
|
friend struct ::Z_Construct_UScriptStruct_FSequentialIDBase_Statics; \
|
|
AIMODULE_API static class UScriptStruct* StaticStruct();
|
|
|
|
|
|
struct FSequentialIDBase;
|
|
// ********** End ScriptStruct FSequentialIDBase ***************************************************
|
|
|
|
#undef CURRENT_FILE_ID
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Public_SequentialID_h
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|