// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SequentialID.h" #ifdef AIMODULE_SequentialID_generated_h #error "SequentialID.generated.h already included, missing '#pragma once' in SequentialID.h" #endif #define AIMODULE_SequentialID_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSequentialIDBase ************************************************* struct Z_Construct_UScriptStruct_FSequentialIDBase_Statics; #define FID_Engine_Source_Runtime_AIModule_Public_SequentialID_h_10_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSequentialIDBase_Statics; \ AIMODULE_API static class UScriptStruct* StaticStruct(); struct FSequentialIDBase; // ********** End ScriptStruct FSequentialIDBase *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Public_SequentialID_h PRAGMA_ENABLE_DEPRECATION_WARNINGS