99 lines
4.7 KiB
C++
99 lines
4.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GenericTeamAgentInterface.h"
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#ifdef AIMODULE_GenericTeamAgentInterface_generated_h
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#error "GenericTeamAgentInterface.generated.h already included, missing '#pragma once' in GenericTeamAgentInterface.h"
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#endif
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#define AIMODULE_GenericTeamAgentInterface_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FGenericTeamId ****************************************************
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struct Z_Construct_UScriptStruct_FGenericTeamId_Statics;
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#define FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_25_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FGenericTeamId_Statics; \
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AIMODULE_API static class UScriptStruct* StaticStruct();
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struct FGenericTeamId;
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// ********** End ScriptStruct FGenericTeamId ******************************************************
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// ********** Begin Interface UGenericTeamAgentInterface *******************************************
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struct Z_Construct_UClass_UGenericTeamAgentInterface_Statics;
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AIMODULE_API UClass* Z_Construct_UClass_UGenericTeamAgentInterface_NoRegister();
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#define FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_78_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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AIMODULE_API UGenericTeamAgentInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGenericTeamAgentInterface) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UGenericTeamAgentInterface); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGenericTeamAgentInterface); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UGenericTeamAgentInterface(UGenericTeamAgentInterface&&) = delete; \
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UGenericTeamAgentInterface(const UGenericTeamAgentInterface&) = delete; \
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virtual ~UGenericTeamAgentInterface() = default;
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#define FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_78_GENERATED_UINTERFACE_BODY() \
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private: \
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static void StaticRegisterNativesUGenericTeamAgentInterface(); \
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friend struct ::Z_Construct_UClass_UGenericTeamAgentInterface_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend AIMODULE_API UClass* ::Z_Construct_UClass_UGenericTeamAgentInterface_NoRegister(); \
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public: \
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DECLARE_CLASS2(UGenericTeamAgentInterface, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UGenericTeamAgentInterface_NoRegister) \
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DECLARE_SERIALIZER(UGenericTeamAgentInterface)
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#define FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_78_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_78_GENERATED_UINTERFACE_BODY() \
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FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_78_STANDARD_CONSTRUCTORS \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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#define FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_78_INCLASS_IINTERFACE \
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protected: \
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virtual ~IGenericTeamAgentInterface() {} \
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public: \
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typedef UGenericTeamAgentInterface UClassType; \
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typedef IGenericTeamAgentInterface ThisClass; \
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virtual UObject* _getUObject() const { return nullptr; }
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#define FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_75_PROLOG
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#define FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_83_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_78_INCLASS_IINTERFACE \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UGenericTeamAgentInterface;
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// ********** End Interface UGenericTeamAgentInterface *********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h
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// ********** Begin Enum ETeamAttitude *************************************************************
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#define FOREACH_ENUM_ETEAMATTITUDE(op) \
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op(ETeamAttitude::Friendly) \
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op(ETeamAttitude::Neutral) \
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op(ETeamAttitude::Hostile)
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namespace ETeamAttitude { enum Type : int; }
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template<> AIMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETeamAttitude::Type>();
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// ********** End Enum ETeamAttitude ***************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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