// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GenericTeamAgentInterface.h" #ifdef AIMODULE_GenericTeamAgentInterface_generated_h #error "GenericTeamAgentInterface.generated.h already included, missing '#pragma once' in GenericTeamAgentInterface.h" #endif #define AIMODULE_GenericTeamAgentInterface_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FGenericTeamId **************************************************** struct Z_Construct_UScriptStruct_FGenericTeamId_Statics; #define FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_25_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGenericTeamId_Statics; \ AIMODULE_API static class UScriptStruct* StaticStruct(); struct FGenericTeamId; // ********** End ScriptStruct FGenericTeamId ****************************************************** // ********** Begin Interface UGenericTeamAgentInterface ******************************************* struct Z_Construct_UClass_UGenericTeamAgentInterface_Statics; AIMODULE_API UClass* Z_Construct_UClass_UGenericTeamAgentInterface_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_78_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API UGenericTeamAgentInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGenericTeamAgentInterface) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UGenericTeamAgentInterface); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGenericTeamAgentInterface); \ /** Deleted move- and copy-constructors, should never be used */ \ UGenericTeamAgentInterface(UGenericTeamAgentInterface&&) = delete; \ UGenericTeamAgentInterface(const UGenericTeamAgentInterface&) = delete; \ virtual ~UGenericTeamAgentInterface() = default; #define FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_78_GENERATED_UINTERFACE_BODY() \ private: \ static void StaticRegisterNativesUGenericTeamAgentInterface(); \ friend struct ::Z_Construct_UClass_UGenericTeamAgentInterface_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UGenericTeamAgentInterface_NoRegister(); \ public: \ DECLARE_CLASS2(UGenericTeamAgentInterface, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UGenericTeamAgentInterface_NoRegister) \ DECLARE_SERIALIZER(UGenericTeamAgentInterface) #define FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_78_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_78_GENERATED_UINTERFACE_BODY() \ FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_78_STANDARD_CONSTRUCTORS \ PRAGMA_ENABLE_DEPRECATION_WARNINGS #define FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_78_INCLASS_IINTERFACE \ protected: \ virtual ~IGenericTeamAgentInterface() {} \ public: \ typedef UGenericTeamAgentInterface UClassType; \ typedef IGenericTeamAgentInterface ThisClass; \ virtual UObject* _getUObject() const { return nullptr; } #define FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_75_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_83_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h_78_INCLASS_IINTERFACE \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGenericTeamAgentInterface; // ********** End Interface UGenericTeamAgentInterface ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_GenericTeamAgentInterface_h // ********** Begin Enum ETeamAttitude ************************************************************* #define FOREACH_ENUM_ETEAMATTITUDE(op) \ op(ETeamAttitude::Friendly) \ op(ETeamAttitude::Neutral) \ op(ETeamAttitude::Hostile) namespace ETeamAttitude { enum Type : int; } template<> AIMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETeamAttitude *************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS