203 lines
10 KiB
C++
203 lines
10 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Tasks/AITask.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeAITask() {}
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// ********** Begin Cross Module References ********************************************************
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AIMODULE_API UClass* Z_Construct_UClass_AAIController_NoRegister();
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AIMODULE_API UClass* Z_Construct_UClass_UAITask();
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AIMODULE_API UClass* Z_Construct_UClass_UAITask_NoRegister();
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AIMODULE_API UEnum* Z_Construct_UEnum_AIModule_EAITaskPriority();
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GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask();
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UPackage* Z_Construct_UPackage__Script_AIModule();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Enum EAITaskPriority ***********************************************************
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static FEnumRegistrationInfo Z_Registration_Info_UEnum_EAITaskPriority;
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static UEnum* EAITaskPriority_StaticEnum()
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{
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if (!Z_Registration_Info_UEnum_EAITaskPriority.OuterSingleton)
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{
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Z_Registration_Info_UEnum_EAITaskPriority.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_AIModule_EAITaskPriority, (UObject*)Z_Construct_UPackage__Script_AIModule(), TEXT("EAITaskPriority"));
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}
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return Z_Registration_Info_UEnum_EAITaskPriority.OuterSingleton;
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}
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template<> AIMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAITaskPriority>()
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{
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return EAITaskPriority_StaticEnum();
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}
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struct Z_Construct_UEnum_AIModule_EAITaskPriority_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "AutonomousAI.Comment", "//FGameplayTasks::DefaultPriority / 2,\n" },
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{ "AutonomousAI.Name", "EAITaskPriority::AutonomousAI" },
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{ "AutonomousAI.ToolTip", "FGameplayTasks::DefaultPriority / 2," },
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{ "High.Comment", "//FGameplayTasks::DefaultPriority,\n" },
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{ "High.Name", "EAITaskPriority::High" },
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{ "High.ToolTip", "FGameplayTasks::DefaultPriority," },
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{ "Low.Name", "EAITaskPriority::Low" },
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{ "Lowest.Name", "EAITaskPriority::Lowest" },
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{ "ModuleRelativePath", "Classes/Tasks/AITask.h" },
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{ "Ultimate.Comment", "//(1.5 * FGameplayTasks::DefaultPriority),\n" },
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{ "Ultimate.Name", "EAITaskPriority::Ultimate" },
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{ "Ultimate.ToolTip", "(1.5 * FGameplayTasks::DefaultPriority)," },
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};
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#endif // WITH_METADATA
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static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "EAITaskPriority::Lowest", (int64)EAITaskPriority::Lowest },
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{ "EAITaskPriority::Low", (int64)EAITaskPriority::Low },
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{ "EAITaskPriority::AutonomousAI", (int64)EAITaskPriority::AutonomousAI },
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{ "EAITaskPriority::High", (int64)EAITaskPriority::High },
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{ "EAITaskPriority::Ultimate", (int64)EAITaskPriority::Ultimate },
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};
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static const UECodeGen_Private::FEnumParams EnumParams;
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}; // struct Z_Construct_UEnum_AIModule_EAITaskPriority_Statics
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const UECodeGen_Private::FEnumParams Z_Construct_UEnum_AIModule_EAITaskPriority_Statics::EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_AIModule,
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nullptr,
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"EAITaskPriority",
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"EAITaskPriority",
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Z_Construct_UEnum_AIModule_EAITaskPriority_Statics::Enumerators,
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RF_Public|RF_Transient|RF_MarkAsNative,
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UE_ARRAY_COUNT(Z_Construct_UEnum_AIModule_EAITaskPriority_Statics::Enumerators),
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EEnumFlags::None,
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(uint8)UEnum::ECppForm::EnumClass,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_AIModule_EAITaskPriority_Statics::Enum_MetaDataParams), Z_Construct_UEnum_AIModule_EAITaskPriority_Statics::Enum_MetaDataParams)
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};
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UEnum* Z_Construct_UEnum_AIModule_EAITaskPriority()
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{
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if (!Z_Registration_Info_UEnum_EAITaskPriority.InnerSingleton)
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{
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UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EAITaskPriority.InnerSingleton, Z_Construct_UEnum_AIModule_EAITaskPriority_Statics::EnumParams);
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}
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return Z_Registration_Info_UEnum_EAITaskPriority.InnerSingleton;
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}
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// ********** End Enum EAITaskPriority *************************************************************
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// ********** Begin Class UAITask ******************************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UAITask;
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UClass* UAITask::GetPrivateStaticClass()
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{
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using TClass = UAITask;
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if (!Z_Registration_Info_UClass_UAITask.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("AITask"),
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Z_Registration_Info_UClass_UAITask.InnerSingleton,
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StaticRegisterNativesUAITask,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UAITask.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UAITask_NoRegister()
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{
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return UAITask::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UAITask_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "IncludePath", "Tasks/AITask.h" },
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{ "ModuleRelativePath", "Classes/Tasks/AITask.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OwnerController_MetaData[] = {
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{ "Category", "AI|Tasks" },
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{ "ModuleRelativePath", "Classes/Tasks/AITask.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UAITask constinit property declarations **********************************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_OwnerController;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UAITask constinit property declarations ************************************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UAITask>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UAITask_Statics
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// ********** Begin Class UAITask Property Definitions *********************************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAITask_Statics::NewProp_OwnerController = { "OwnerController", nullptr, (EPropertyFlags)0x0124080000000014, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAITask, OwnerController), Z_Construct_UClass_AAIController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OwnerController_MetaData), NewProp_OwnerController_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAITask_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAITask_Statics::NewProp_OwnerController,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAITask_Statics::PropPointers) < 2048);
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// ********** End Class UAITask Property Definitions ***********************************************
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UObject* (*const Z_Construct_UClass_UAITask_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UGameplayTask,
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(UObject* (*)())Z_Construct_UPackage__Script_AIModule,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAITask_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UAITask_Statics::ClassParams = {
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&UAITask::StaticClass,
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"Game",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UAITask_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UAITask_Statics::PropPointers),
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0,
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0x000800A5u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAITask_Statics::Class_MetaDataParams), Z_Construct_UClass_UAITask_Statics::Class_MetaDataParams)
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};
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void UAITask::StaticRegisterNativesUAITask()
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{
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}
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UClass* Z_Construct_UClass_UAITask()
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{
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if (!Z_Registration_Info_UClass_UAITask.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAITask.OuterSingleton, Z_Construct_UClass_UAITask_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UAITask.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAITask);
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UAITask::~UAITask() {}
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// ********** End Class UAITask ********************************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h__Script_AIModule_Statics
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{
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static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
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{ EAITaskPriority_StaticEnum, TEXT("EAITaskPriority"), &Z_Registration_Info_UEnum_EAITaskPriority, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3738680819U) },
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};
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UAITask, UAITask::StaticClass, TEXT("UAITask"), &Z_Registration_Info_UClass_UAITask, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAITask), 3310292227U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h__Script_AIModule_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h__Script_AIModule_1881004582{
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TEXT("/Script/AIModule"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h__Script_AIModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h__Script_AIModule_Statics::ClassInfo),
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nullptr, 0,
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h__Script_AIModule_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h__Script_AIModule_Statics::EnumInfo),
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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